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Pitboss 18 Organizing Thread (RB Mod 34 Civs)

Tech trading scares me. It's a fact that with it on, some players can get get a main cost in the game paid for free (or nearly so) in some situations. There's a lot of play pre-paper, but still. If I manage to form a de-facto tech sharing cartel with a few other players through signaling with trades, and you're not in something like the same, you probably won't win. Either that or tech prices just race to the bottom for everyone and the whole world advances extremely quickly with the same techs regardless of anyone's actual beaker rate.

There will be so many contacts, even disabling the RBMod map Big Bang where everyone gets free Satellites on T50, that the chances of a fiasco ala PB3 seem high.

That said if this insanity actually gets going, sure sign me up. But I'd prefer a game without tech trading and on a plausibly realistic map type. (Like PB8, 11, 13, not quasi-pangea like 9.)
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Messages In This Thread
Pitboss 18 Organizing Thread (RB Mod 34 Civs) - by Krill - February 11th, 2014, 14:18
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by WilliamLP - February 11th, 2014, 23:51
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Bobchillingworth - February 12th, 2014, 02:35
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Bobchillingworth - February 12th, 2014, 13:08
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Bobchillingworth - February 12th, 2014, 13:19
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Bobchillingworth - February 12th, 2014, 13:39
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Bobchillingworth - February 12th, 2014, 14:14
RE: Rebalancing Civ4: RB Mod - by spacetyrantxenu - February 11th, 2014, 15:28
RE: Rebalancing Civ4: RB Mod - by Krill - February 11th, 2014, 15:34
RE: Rebalancing Civ4: RB Mod - by spacetyrantxenu - February 11th, 2014, 16:40
RE: Rebalancing Civ4: RB Mod - by novice - February 11th, 2014, 16:44
RE: Rebalancing Civ4: RB Mod - by Krill - February 11th, 2014, 16:53
RE: Rebalancing Civ4: RB Mod - by plako - February 11th, 2014, 17:11
RE: Rebalancing Civ4: RB Mod - by spacetyrantxenu - February 11th, 2014, 17:17
RE: Rebalancing Civ4: RB Mod - by dtay - February 11th, 2014, 17:23
RE: Rebalancing Civ4: RB Mod - by Krill - February 11th, 2014, 17:32
RE: Rebalancing Civ4: RB Mod - by Krill - February 11th, 2014, 17:32
RE: Rebalancing Civ4: RB Mod - by WilliamLP - February 11th, 2014, 18:30
RE: Rebalancing Civ4: RB Mod - by Commodore - February 11th, 2014, 21:40
RE: Rebalancing Civ4: RB Mod - by Dhalphir - February 11th, 2014, 21:42
RE: Rebalancing Civ4: RB Mod - by Commodore - February 11th, 2014, 21:45
RE: Rebalancing Civ4: RB Mod - by Thoth - February 11th, 2014, 21:47
RE: Rebalancing Civ4: RB Mod - by BRickAstley - February 11th, 2014, 21:52
RE: Rebalancing Civ4: RB Mod - by BRickAstley - February 11th, 2014, 21:53
RE: Rebalancing Civ4: RB Mod - by Cyneheard - February 11th, 2014, 21:57
RE: Rebalancing Civ4: RB Mod - by Bigger - February 11th, 2014, 22:03
RE: Rebalancing Civ4: RB Mod - by Merovech - February 11th, 2014, 22:07
RE: Rebalancing Civ4: RB Mod - by Commodore - February 11th, 2014, 22:13
RE: Rebalancing Civ4: RB Mod - by Commodore - February 11th, 2014, 22:26
RE: Rebalancing Civ4: RB Mod - by Dhalphir - February 11th, 2014, 22:44
RE: Rebalancing Civ4: RB Mod - by SevenSpirits - February 11th, 2014, 22:52
RE: Rebalancing Civ4: RB Mod - by Cyneheard - February 11th, 2014, 23:00
RE: Rebalancing Civ4: RB Mod - by Commodore - February 11th, 2014, 23:00
RE: Rebalancing Civ4: RB Mod - by scooter - February 11th, 2014, 23:24

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