Very interesting...
How about another idea to try and constrain the madness a bit while still being crazy: 3 10-11 player games split among skill level (expert/intermediate/greens) on the same map, but the three people sharing a start are on the same team and can communicate with each other. That avoids a lot of the logistical problems, while still having 30/33 people each controlling their own civ.
How about another idea to try and constrain the madness a bit while still being crazy: 3 10-11 player games split among skill level (expert/intermediate/greens) on the same map, but the three people sharing a start are on the same team and can communicate with each other. That avoids a lot of the logistical problems, while still having 30/33 people each controlling their own civ.