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Pitboss 18 Organizing Thread (RB Mod 34 Civs)

I'm interested (read:crazy) enough to go for this, and I agree almost completely with Boldy here:
(February 12th, 2014, 00:06)Boldly Going Nowhere Wrote: I'm intrigued (in a moth to flame sort of way) based on the size and near certainty that the game will be an utter train wreck. I hate tech trading in all its permutations and that ruins the fun for me. Despite that, I would be inclined to sign up for this game. My concern, though, is that the game would be played mostly casually by many and would be even more imbalanced than you would typically see. This is not going to be a competitive game really in any respect, just a butterfly effect of pure madness and random happenings after a certain point. I'm worried that this may lead to a large number of players becoming hopeless and discouraged and the entire event becoming a massive chore from that point forward.

A HUGE game is exciting, but it needs to be well thought through before starting or this could be a net negative experience.

Tentative sign up.

Edit... Another concern: In a game this large, how will we ever find enough subs for the eventual vacations and unexpected time away from a civ-worthy computer? As of this moment, I will be away four days in March, another four in May, and around ten days in June. I doubt I'll be the only one. Just thinking ahead a bit here, not trying to ruin a good idea before it gets off the ground.

Although I'm less hating on tech trading.

A part of me is considering proposing some sort of setup where players command another random civ every ten turns, but I'm not expecting that to have a chance. I suppose a greater part of what I'm feeling from this game is simple: embrace the randomness. As some have commented, those with a shot at winning in large pitbosses are chosen pretty much at game start, based off starting location, neighbors and personal competency. So I personally wouldn't expect a prayer of a chance to win in this hypothetical game.

As part of the above, I think the best setup for covering turns is simple: let a random lurker to do it. Most of us aren't going to get dedicated ones in a game like this, so use the Spacetyrantxenu treatment from PB9, just bringing in whatever lurkers are a) willing, b) unbiased about how they handle the civ and c) reasonably unspoiled.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Messages In This Thread
Pitboss 18 Organizing Thread (RB Mod 34 Civs) - by Krill - February 11th, 2014, 14:18
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Bobchillingworth - February 12th, 2014, 02:35
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Qgqqqqq - February 12th, 2014, 03:05
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Bobchillingworth - February 12th, 2014, 13:08
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Bobchillingworth - February 12th, 2014, 13:19
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Bobchillingworth - February 12th, 2014, 13:39
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Bobchillingworth - February 12th, 2014, 14:14
RE: Rebalancing Civ4: RB Mod - by spacetyrantxenu - February 11th, 2014, 15:28
RE: Rebalancing Civ4: RB Mod - by Krill - February 11th, 2014, 15:34
RE: Rebalancing Civ4: RB Mod - by spacetyrantxenu - February 11th, 2014, 16:40
RE: Rebalancing Civ4: RB Mod - by novice - February 11th, 2014, 16:44
RE: Rebalancing Civ4: RB Mod - by Krill - February 11th, 2014, 16:53
RE: Rebalancing Civ4: RB Mod - by plako - February 11th, 2014, 17:11
RE: Rebalancing Civ4: RB Mod - by spacetyrantxenu - February 11th, 2014, 17:17
RE: Rebalancing Civ4: RB Mod - by dtay - February 11th, 2014, 17:23
RE: Rebalancing Civ4: RB Mod - by Krill - February 11th, 2014, 17:32
RE: Rebalancing Civ4: RB Mod - by Krill - February 11th, 2014, 17:32
RE: Rebalancing Civ4: RB Mod - by WilliamLP - February 11th, 2014, 18:30
RE: Rebalancing Civ4: RB Mod - by Commodore - February 11th, 2014, 21:40
RE: Rebalancing Civ4: RB Mod - by Dhalphir - February 11th, 2014, 21:42
RE: Rebalancing Civ4: RB Mod - by Commodore - February 11th, 2014, 21:45
RE: Rebalancing Civ4: RB Mod - by Thoth - February 11th, 2014, 21:47
RE: Rebalancing Civ4: RB Mod - by BRickAstley - February 11th, 2014, 21:52
RE: Rebalancing Civ4: RB Mod - by BRickAstley - February 11th, 2014, 21:53
RE: Rebalancing Civ4: RB Mod - by Cyneheard - February 11th, 2014, 21:57
RE: Rebalancing Civ4: RB Mod - by Bigger - February 11th, 2014, 22:03
RE: Rebalancing Civ4: RB Mod - by Merovech - February 11th, 2014, 22:07
RE: Rebalancing Civ4: RB Mod - by Commodore - February 11th, 2014, 22:13
RE: Rebalancing Civ4: RB Mod - by Commodore - February 11th, 2014, 22:26
RE: Rebalancing Civ4: RB Mod - by Dhalphir - February 11th, 2014, 22:44
RE: Rebalancing Civ4: RB Mod - by SevenSpirits - February 11th, 2014, 22:52
RE: Rebalancing Civ4: RB Mod - by Cyneheard - February 11th, 2014, 23:00
RE: Rebalancing Civ4: RB Mod - by Commodore - February 11th, 2014, 23:00
RE: Rebalancing Civ4: RB Mod - by scooter - February 11th, 2014, 23:24

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