I'm interested (read:crazy) enough to go for this, and I agree almost completely with Boldy here:
Although I'm less hating on tech trading.
A part of me is considering proposing some sort of setup where players command another random civ every ten turns, but I'm not expecting that to have a chance. I suppose a greater part of what I'm feeling from this game is simple: embrace the randomness. As some have commented, those with a shot at winning in large pitbosses are chosen pretty much at game start, based off starting location, neighbors and personal competency. So I personally wouldn't expect a prayer of a chance to win in this hypothetical game.
As part of the above, I think the best setup for covering turns is simple: let a random lurker to do it. Most of us aren't going to get dedicated ones in a game like this, so use the Spacetyrantxenu treatment from PB9, just bringing in whatever lurkers are a) willing, b) unbiased about how they handle the civ and c) reasonably unspoiled.
Although I'm less hating on tech trading.
A part of me is considering proposing some sort of setup where players command another random civ every ten turns, but I'm not expecting that to have a chance. I suppose a greater part of what I'm feeling from this game is simple: embrace the randomness. As some have commented, those with a shot at winning in large pitbosses are chosen pretty much at game start, based off starting location, neighbors and personal competency. So I personally wouldn't expect a prayer of a chance to win in this hypothetical game.
As part of the above, I think the best setup for covering turns is simple: let a random lurker to do it. Most of us aren't going to get dedicated ones in a game like this, so use the Spacetyrantxenu treatment from PB9, just bringing in whatever lurkers are a) willing, b) unbiased about how they handle the civ and c) reasonably unspoiled.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.