I'm in if this happens
Don't like it. Those who prefer not to make extensive micro plans (myself included) deliberately put themselves at a disadvantage. Don't see why we need to get rid of this disadvantage by outlawing the extra effort we're not making
Not sure how this would work. Games of 3 different people with the same start will be very different - starting with the early scouting. Also, forcing people into a team is not necessarily a good idea
In any case, I'm only interested in a huge game - a 10-player game would feel much less special, and I have plenty of games, so would only join something very special at this point
(February 12th, 2014, 00:18)Dhalphir Wrote: I was thinking that it might be nice to have...not a ban per se, but a "strong discouragement" for people NOT to sim or do extensive micro plans for the game. It'd only be enforced on the honour system, but I think it would be nice to enforce the supposed casual nature of the game a little.
Don't like it. Those who prefer not to make extensive micro plans (myself included) deliberately put themselves at a disadvantage. Don't see why we need to get rid of this disadvantage by outlawing the extra effort we're not making
(February 12th, 2014, 02:32)Cheater Hater Wrote: How about another idea to try and constrain the madness a bit while still being crazy: 3 10-11 player games split among skill level (expert/intermediate/greens) on the same map, but the three people sharing a start are on the same team and can communicate with each other. That avoids a lot of the logistical problems, while still having 30/33 people each controlling their own civ.
Not sure how this would work. Games of 3 different people with the same start will be very different - starting with the early scouting. Also, forcing people into a team is not necessarily a good idea
In any case, I'm only interested in a huge game - a 10-player game would feel much less special, and I have plenty of games, so would only join something very special at this point