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Pitboss 18 Organizing Thread (RB Mod 34 Civs)

Suggestions for some balance. Please do not take this as me trying to commandeer the setup. I'm trying to get some vote-able options out to move this along a bit.

Team Setup - Teams sharing civs makes wonder/religion sharing more viable, and also probably balances the field somewhat between good civs and bad civs. Make sure each team has one "good" civ and one "bad" civ to spread the bad ones around. I suggest that all players read and LEARN from PB6. Either coordinate, succeed, and enjoy, or fail to do so and muck about as a total screw up and be laughed at for eternity. Something along those lines.

I do not want to enforce any kind of player seeding, regardless of how it might balance the skill disparity. I want players to form up their own teams so the experience will be as enjoyable as possible. Ultimately, I think this is better for the game because players will cooperate better and be less likely to "do their own thing" and wander around the wild. We've learned this in previous game(s), right?

Map Setup: toroidal map - With this many teams, I just don't see a good/reasonable alternative. And, toriods are fun, m'kay?

mirrored continents/islands map - The idea behind mirroring is to save the mapmaker tons of hassle as well as to achieve a bit more balance than a random map. The game is going to be wildly imbalanced based on disparity in civs and player ability, so I'd like to take the map out as a factor a bit if possible. Sorry if this is boring to some people. This is certainly a point to discuss/vote on.

Anyway, each civ has a mirror that is "theirs" but must be fought over within a local regional continent/blob including X number of other teams. Other continent/blobs accessible post-astronomy.

32 individual civs on 16 teams

Regional blob contains four teams of two civs each. For example:

[Image: mega%20pitboss%20map%20idea.JPG]

Stupid thing didn't format correctly in preview mode so I took a screenshot...

or:

[Image: mega%20pitboss%20map%20idea3.JPG]

etc.

27 individual civs on 9 teams

Three teams on the regional (pre-astronomy) continental blob. For example:

[Image: mega%20pitboss%20map%20idea2.JPG]

etc.

The mapmaker could figure the precise setup out once we know how many people are interested and whether we'd need two or three civ teams. [Edit: still didn't format correctly so another screenshot]

If everyone hates this, I don't mind. Again, just trying to put some concrete ideas out. I'm also great with banning map trades. We could just do this by agreement/fiat rather than having to mod it.
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Messages In This Thread
Pitboss 18 Organizing Thread (RB Mod 34 Civs) - by Krill - February 11th, 2014, 14:18
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Bobchillingworth - February 12th, 2014, 02:35
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Boldly Going Nowhere - February 12th, 2014, 09:13
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Bobchillingworth - February 12th, 2014, 13:08
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Bobchillingworth - February 12th, 2014, 13:19
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Bobchillingworth - February 12th, 2014, 13:39
RE: New Pitboss - Too Many Players Insanity (RB Mod 34 Civs) - by Bobchillingworth - February 12th, 2014, 14:14
RE: Rebalancing Civ4: RB Mod - by spacetyrantxenu - February 11th, 2014, 15:28
RE: Rebalancing Civ4: RB Mod - by Krill - February 11th, 2014, 15:34
RE: Rebalancing Civ4: RB Mod - by spacetyrantxenu - February 11th, 2014, 16:40
RE: Rebalancing Civ4: RB Mod - by novice - February 11th, 2014, 16:44
RE: Rebalancing Civ4: RB Mod - by Krill - February 11th, 2014, 16:53
RE: Rebalancing Civ4: RB Mod - by plako - February 11th, 2014, 17:11
RE: Rebalancing Civ4: RB Mod - by spacetyrantxenu - February 11th, 2014, 17:17
RE: Rebalancing Civ4: RB Mod - by dtay - February 11th, 2014, 17:23
RE: Rebalancing Civ4: RB Mod - by Krill - February 11th, 2014, 17:32
RE: Rebalancing Civ4: RB Mod - by Krill - February 11th, 2014, 17:32
RE: Rebalancing Civ4: RB Mod - by WilliamLP - February 11th, 2014, 18:30
RE: Rebalancing Civ4: RB Mod - by Commodore - February 11th, 2014, 21:40
RE: Rebalancing Civ4: RB Mod - by Dhalphir - February 11th, 2014, 21:42
RE: Rebalancing Civ4: RB Mod - by Commodore - February 11th, 2014, 21:45
RE: Rebalancing Civ4: RB Mod - by Thoth - February 11th, 2014, 21:47
RE: Rebalancing Civ4: RB Mod - by BRickAstley - February 11th, 2014, 21:52
RE: Rebalancing Civ4: RB Mod - by BRickAstley - February 11th, 2014, 21:53
RE: Rebalancing Civ4: RB Mod - by Cyneheard - February 11th, 2014, 21:57
RE: Rebalancing Civ4: RB Mod - by Bigger - February 11th, 2014, 22:03
RE: Rebalancing Civ4: RB Mod - by Merovech - February 11th, 2014, 22:07
RE: Rebalancing Civ4: RB Mod - by Commodore - February 11th, 2014, 22:13
RE: Rebalancing Civ4: RB Mod - by Commodore - February 11th, 2014, 22:26
RE: Rebalancing Civ4: RB Mod - by Dhalphir - February 11th, 2014, 22:44
RE: Rebalancing Civ4: RB Mod - by SevenSpirits - February 11th, 2014, 22:52
RE: Rebalancing Civ4: RB Mod - by Cyneheard - February 11th, 2014, 23:00
RE: Rebalancing Civ4: RB Mod - by Commodore - February 11th, 2014, 23:00
RE: Rebalancing Civ4: RB Mod - by scooter - February 11th, 2014, 23:24

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