I'm just going to throw out a quote from Sirian the originator of RealmsBeyond:
I feel like these ideas are getting close to a game where no civ has any actual game-changing differences anymore, and all play essentially the same, and you would mainly choose one over the other for the starting techs to fit what food resources are in your BFC.
I acknowledge that at your skill level you probably see things differently.
Sirian Wrote:Trimming the tall grass until there's no lawn left is not the best way to balance a game, although sometimes some of the grass does get too tall.
I feel like these ideas are getting close to a game where no civ has any actual game-changing differences anymore, and all play essentially the same, and you would mainly choose one over the other for the starting techs to fit what food resources are in your BFC.
I acknowledge that at your skill level you probably see things differently.