We have too many players for building any real kind of consensus via voting if there's too many options. We probably need a benevolent dictator who uses the RB norms as the basis for settings. Likewise with the map, whoever is fool (brave) enough to volunteer for map maker should just make a map with the common settings in mind and let us know which bans (if any -- remember, RB Mod) are appropriate. Given the number of additional players, probably having fewer land tiles available per civ is a given, but I don't think we want to go clear to the side of a near OCC -- that's a different sort of game than originally envisioned here. Whatever the normal amount of land is, maybe something in the range of 60-75% of that should suffice here. When we're all out of land the real game begins, etc.
And yes, this 100% has to be an RB Mod game. There's no fair way to distribute leaders and civs in an BTS game when you have to use them all. Unless we're considering duplicates, which I don't really like the idea of. RB Mod makes everything playable enough within a reasonable band from best to worst that we shouldn't need duplicates. This is all my $0.02, and I'm not volunteering for benevolent dictator in any case.
And yes, this 100% has to be an RB Mod game. There's no fair way to distribute leaders and civs in an BTS game when you have to use them all. Unless we're considering duplicates, which I don't really like the idea of. RB Mod makes everything playable enough within a reasonable band from best to worst that we shouldn't need duplicates. This is all my $0.02, and I'm not volunteering for benevolent dictator in any case.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon