No, the turn is still moving. I just haven't found the time to report. Let's see what's been happening since I last updated you guys.
Turn 143
I thought long and hard about Old Harry's suggestion that we bombard uMgung's defenses and keep the city. However, I know Aivoturso has 3-4 chariots somewhere and my army only had a single spear left in the stack, so I would not be able to defend the city and also continue the attack. In the end I decided to go with my original plan. My first cat actually got really lucky results.

From there I was able to take the city pretty easily.

I circled the metal that Aivo lost. He also has a source out west.

But it's not connected yet. I marked the spot where I think they settled their newest city. If that is accurate, then they should already have workers over there in that area, ready to mine that iron
I also checked the trade screen and fortunately nobody is trading metal to Aivoturso.

All in all this was a very good turn, with all wins. I moved the remainder of the army up to threaten Nobambo next, but I had to leave the axes and cat behind. I thought about deleting them, but in the end decided to take my chances.
Turn 144
So Aivoturso did take out those straggling axes, but not before my axe killed one of his, and he left our cat alive. Here's how things looked when I logged in.

I did some simming and it seemed like bringing the defenses down to 8% was the sweet spot. After that, I attacked with one cat to weaken their stack, and my axes were able to take the city easily enough after that.



Down south, my galley uncovered a barb city that is being defended by warriors.

Hopefully it'll grow to size two before those warriors upgrade to axes, so I can take it easily.
Turn 145
This is where our luck starts to turn a bit. I want to move against the capital of Alcatraz next. I moved a spear out first to scope things out, and found a stack of 2 axes, 5 chariots and 2 impis in position to hit Nobambo if I move my forces out. So I decided to remain in the city for now. I regretted sending the spear out as the scout, since my spears are in limited supply and are needed to protect all my axes from their chariot. So, stupidly, I moved a single axe out to cover the spear. They'll both get taken out next turn. But this is how things look at the end of t145.

Also, Aivo has mined the western iron (but still hasn't connected it with a road)

Turn 146
This brings us to the most recent turn (well actually we're on T147 but I haven't logged in yet). As I mentioned, my axe and spear both got taken out at no expense. I sent a chariot in to take out Aivo's axe that was left on that tile.

There's now an extra impi and an extra axe in that stack. If I can bait it out and hit it with my cats, I am pretty sure that Alcatraz will be left basically undefended. Unfortunately, I can't find a way to move out against that stack (or Alcatraz) in a way that doesn't leave Nobambo threatened. At least the city will come out of revolt next turn, and then will pop borders three turns after that. Maybe I will just wait in Nobambo until the borders pop and more reinforcements arrive, and then re-evaluate. Aivo did connect that iron, so he can resume building metal units again.
Here are some domestic pictures.


Power and Demos:
Any questions / comments / suggestions? I'll be logging in to play the new turn in a few hours.
Turn 143
I thought long and hard about Old Harry's suggestion that we bombard uMgung's defenses and keep the city. However, I know Aivoturso has 3-4 chariots somewhere and my army only had a single spear left in the stack, so I would not be able to defend the city and also continue the attack. In the end I decided to go with my original plan. My first cat actually got really lucky results.

From there I was able to take the city pretty easily.

I circled the metal that Aivo lost. He also has a source out west.

But it's not connected yet. I marked the spot where I think they settled their newest city. If that is accurate, then they should already have workers over there in that area, ready to mine that iron


All in all this was a very good turn, with all wins. I moved the remainder of the army up to threaten Nobambo next, but I had to leave the axes and cat behind. I thought about deleting them, but in the end decided to take my chances.
Turn 144
So Aivoturso did take out those straggling axes, but not before my axe killed one of his, and he left our cat alive. Here's how things looked when I logged in.

I did some simming and it seemed like bringing the defenses down to 8% was the sweet spot. After that, I attacked with one cat to weaken their stack, and my axes were able to take the city easily enough after that.



Down south, my galley uncovered a barb city that is being defended by warriors.

Hopefully it'll grow to size two before those warriors upgrade to axes, so I can take it easily.
Turn 145
This is where our luck starts to turn a bit. I want to move against the capital of Alcatraz next. I moved a spear out first to scope things out, and found a stack of 2 axes, 5 chariots and 2 impis in position to hit Nobambo if I move my forces out. So I decided to remain in the city for now. I regretted sending the spear out as the scout, since my spears are in limited supply and are needed to protect all my axes from their chariot. So, stupidly, I moved a single axe out to cover the spear. They'll both get taken out next turn. But this is how things look at the end of t145.

Also, Aivo has mined the western iron (but still hasn't connected it with a road)

Turn 146
This brings us to the most recent turn (well actually we're on T147 but I haven't logged in yet). As I mentioned, my axe and spear both got taken out at no expense. I sent a chariot in to take out Aivo's axe that was left on that tile.

There's now an extra impi and an extra axe in that stack. If I can bait it out and hit it with my cats, I am pretty sure that Alcatraz will be left basically undefended. Unfortunately, I can't find a way to move out against that stack (or Alcatraz) in a way that doesn't leave Nobambo threatened. At least the city will come out of revolt next turn, and then will pop borders three turns after that. Maybe I will just wait in Nobambo until the borders pop and more reinforcements arrive, and then re-evaluate. Aivo did connect that iron, so he can resume building metal units again.

Here are some domestic pictures.


Power and Demos:
Any questions / comments / suggestions? I'll be logging in to play the new turn in a few hours.