Okay, cleaning up Mack's attack force:
C2 Knight vs 9.6 cannon 84% ... WIN (4.6 left)
C2 Knight vs 6.3 Jan 88% ... WIN (8.2 left)
C1 Knight vs 5.2 Jan 94% ... WIN (6.2 left)
C2 Knight vs 6.1 Mace 97% ... LOST (with one hitpoint left!)
C2 Knight vs 4.8 Longbow 99% ... WIN (4.8 left)
I let the mace live so he can use it to kill the city, but I'm a bit worried that he'll kill these knights with his four knights. So I covered them with four healthy C2 knights. That 97% loss is painful - probably tips the hammer exchange in Mack's favour for this battle (even excluding the lost city). I would have started building a settler somewhere to re-plant Barca (Quantrill can do it in three turns) but we're building wealth absolutely everywhere that we can afford it.
The Great General was born in Cannae, so it'll take him a couple of turns to get to Jamestown. This is what we've got in Cannae, with three Cats, a Mace and a Musket on the hills two tiles away. There are also 14 knights exactly six tiles from Cannae (so they can't get to BoP in time, but they're covering Hastings and Stalingrad too...)

Question about Omdurman - we're running a lot of specialists just in case it survives long enough to make another great person, is a scientist or a merchant going to be more useful? I've got it on scientists assuming we'll want to bulb Astro at some point, but a merchant->Ichabod mission is handy too. Could send him over to the capital on a galley and make ~1900 gold.
C2 Knight vs 9.6 cannon 84% ... WIN (4.6 left)
C2 Knight vs 6.3 Jan 88% ... WIN (8.2 left)
C1 Knight vs 5.2 Jan 94% ... WIN (6.2 left)
C2 Knight vs 6.1 Mace 97% ... LOST (with one hitpoint left!)
C2 Knight vs 4.8 Longbow 99% ... WIN (4.8 left)
I let the mace live so he can use it to kill the city, but I'm a bit worried that he'll kill these knights with his four knights. So I covered them with four healthy C2 knights. That 97% loss is painful - probably tips the hammer exchange in Mack's favour for this battle (even excluding the lost city). I would have started building a settler somewhere to re-plant Barca (Quantrill can do it in three turns) but we're building wealth absolutely everywhere that we can afford it.
The Great General was born in Cannae, so it'll take him a couple of turns to get to Jamestown. This is what we've got in Cannae, with three Cats, a Mace and a Musket on the hills two tiles away. There are also 14 knights exactly six tiles from Cannae (so they can't get to BoP in time, but they're covering Hastings and Stalingrad too...)

Question about Omdurman - we're running a lot of specialists just in case it survives long enough to make another great person, is a scientist or a merchant going to be more useful? I've got it on scientists assuming we'll want to bulb Astro at some point, but a merchant->Ichabod mission is handy too. Could send him over to the capital on a galley and make ~1900 gold.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld