Turn 148 - 760 AD
Unfortunately, no one has offered to play my turns and I haven't heard back from Teddy.

Classical_hero canceled our fur-spices deal so I gave this to Yossarian. (Fortunately, the cancellation didn't make any cities go into unhappiness, and some cities that are close to the happy limit will have forges being built soon.)
Some city shots:
I ended up deciding to build that colloseum after all (a barracks will follow after that). It gives us extra breathing room in case some of our happiness resources stop being traded, or if we suffer from war weariness. Our next Great Person is in six turns. The plan is to start a Golden Age with it on turn 154 and use that to revolt to new civics if needed. We get Feudalism in two turns, by the way, and then I'll research either Guilds -> Alphabet or Alphabet -> Guilds, as spies will be pretty important for us.
Cornell will soon build a settler for our 17th city. I made a mistake and somehow workshopped that tile, when I really wanted it farmed.

Meanwhile, with other teams, it seems like Yossarian isn't doing well. He's got a stack of wounded catapults so I'm guessing Aivoturso attacked out of his cities. Also, some Great Generals were born, and Yossarian switched to Bureaucracy.
Tech/demos (note Bisons' surprising strong GNP):