(February 18th, 2014, 15:13)plako Wrote:(February 18th, 2014, 15:12)Fintourist Wrote: Oh, and I spam more: I enjoyed the leader/civ selection method that PB13 used. It allowed players some room to make good/bad decisions, avoid completely stupid anti-synergistic pairings and spend their next months/a year playing a civ+leader that they find interesting enough. From balance/random perspective I think that it would be ok to play completely random/random pair, but it most definitely leads to demotivating start to some players, who think they drew Boring/Dull of Blank. So maybe we could use some kind of a pick method where players have at least some influence?
There are 34 civs so here we can't use same method. Better to be fully random.
Not necessirarily true!
1.round: 20 teams keep their civ, 14 want to change. In the 2nd round players who reroll get one the 14 civs. In case you are the only one who wants to change, well, then you get the same civ again.
E.g CRE/AGG Inca would be a pretty lame pairing that I would hope nobody gets.
And I'm sure I can't be the only one that enjoys speculating about civ/leader strenght and whether to reroll/pick something else or whatever action possible.