Turn 181 fin
I don't want to lose too many units in Om, so I'll leave two 25% fortified muskets along with a CG2 longbow, and axe and a bowman. Everything else will retreat to the hill 1N of the city, where the workers will start building a fort that will be ready t183...

Our options for retaliation are to hit Gerard next turn with 22 knights. It'll take three or four to knock the units that get a defensive bonus down to 50/50, then the rest pile in and if we're lucky we burn the city for a loss of 22 knights (as Mack will have a zone defense force to mop them up with.)

Or we could plant 25 knights on the corn N-NE of Eridu, next turn, in the hope of burning the place the turn after.

I don't think either plan will work, so how about offering Stalingrad for peace and sending our 25 2-movers and 9 cats to Attack A? We can move in to A1 on t184, then bombard Madrid and kill a load of longbows. If Suttree moves the cat and axe stack in we won't get through enough units to start killing cats, but our knights at half strengh (after being collateraled) will still beat most of his units. Alternative #2 is to move our knights to Attack B to try and panic his defensive stack - if it stays put we can't advance without getting hit but if he moves it to Madrid or Maximin then we can hit the other. Alternative #3 is to try and pursuade Suttree to attack with the cats, once our knights are all 5/10 strength we'll still get odds on his axes and a turn of GG healing gets them back to 9.5.

Oh for a simple life. I offered peace for Stalingrad. Ten turns of peace isn't much, but it's better than losing Om. This was a depressing turn, as all the options seem to fade away as soon as you look at them properly.

Demos and power
I don't want to lose too many units in Om, so I'll leave two 25% fortified muskets along with a CG2 longbow, and axe and a bowman. Everything else will retreat to the hill 1N of the city, where the workers will start building a fort that will be ready t183...

Our options for retaliation are to hit Gerard next turn with 22 knights. It'll take three or four to knock the units that get a defensive bonus down to 50/50, then the rest pile in and if we're lucky we burn the city for a loss of 22 knights (as Mack will have a zone defense force to mop them up with.)

Or we could plant 25 knights on the corn N-NE of Eridu, next turn, in the hope of burning the place the turn after.

I don't think either plan will work, so how about offering Stalingrad for peace and sending our 25 2-movers and 9 cats to Attack A? We can move in to A1 on t184, then bombard Madrid and kill a load of longbows. If Suttree moves the cat and axe stack in we won't get through enough units to start killing cats, but our knights at half strengh (after being collateraled) will still beat most of his units. Alternative #2 is to move our knights to Attack B to try and panic his defensive stack - if it stays put we can't advance without getting hit but if he moves it to Madrid or Maximin then we can hit the other. Alternative #3 is to try and pursuade Suttree to attack with the cats, once our knights are all 5/10 strength we'll still get odds on his axes and a turn of GG healing gets them back to 9.5.

Oh for a simple life. I offered peace for Stalingrad. Ten turns of peace isn't much, but it's better than losing Om. This was a depressing turn, as all the options seem to fade away as soon as you look at them properly.


Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld