Turn 182
Hey! I'm wrong - Mack didn't take Om, he took peace instead! I think that might be good news, especially if we can get our banana city settled quickly... Anyway a new question: Is this a threat? I added marble into the deal and re-offered it. TBS is now kicked off our continent so I can see dtay taking our peace with Mack as an opportunity to hit us without Mack making gains at our other border. But it does free up our stacks to hit mr dtay. Should we close borders to get his sentry chariots out of our land? He's been spending EPs on us, so we don't have his graphs...

Here is a request from Mack, wanting to get his stranded navy back through our culture. He's got a privateer near our waters, so I'm going to accept in the hope that he'll leave our fishing nets alone for a while. Also this thinking from Fintourist: " that gives in practice more than 10 turns of guaranteed peace or at least a warning. Mack needs to close borders and then stage his units. Sentry chariot at ur would be awesome, normal 2-movers near eridu,uruk,plainfood,gerard is probably enough.
let's be prepared for mack attacking us in 10 turns at jamestown via sea"

Bah. Mack is ahead of us on re-settling Barcelona. We can slow his settler by a turn by pillaging roads, but we need two turns (stupid turn order, why can't we just double-move him?
) I think he'll settle X or Z, which means we could settle a filler at Y? I'm inclined to signal friendship by not pillaging, in the hope that he's had enough of fighting us, but I dunno if the message will get through?

Our other options for our settler if we don't get Barca - the crappy southern city takes the peak and workshop and both take the former BFC of Peterloo. Any thoughts?

This is Suttree's setup. My first reaction is that we need to bombard the 60% culture away from tile A1 - with walls how many cats will that take? Our 9 cats can bombard from A1 on t184 or t185 if we want to disguise where we're attacking. On t185 we could plonk
10 Muskets
8 Axes
2 Mace
3 Cuir
23 Knights
On A1. (On t184 it would be slightly fewer, but they'd arrive the next turn.)

I did a bit of simming and whatever happens it seems that Suttree will kill our stack if he piles all his cats and axes and longbows into it (EDIT: I did some more simming with the extra muskets in the stack that I hadn't taken account of before and we only lose a very small number of units even if Suttree sends all the cats, axes, longbows and spears, I'll do some more tests, but I'm liking this route a bit better now). Without the longbows I think we only lose about five knights. So perhaps sending in the stack of knights to threaten Maximin at Attack C is the best move. Suttree's cats can then:
- Stay still - allowing us to attack and flank them all away,
- Attack, followed by axes - then we withdraw and heal up and come back two turns later without opposition,
- Move to Maximin - we can move to threaten Madrid or (better) we attack Maximin (we should take it in two turns with losses of two or three knights),
- Move to Madrid - we take Maximin with losses of two or three knights
With dtay's possible aggression I think I want to war-peace him, so our Suttree plans need to remain flexible until we know what is coming from the north. I haven't ended turn as Bacchus hasn't logged in yet, so any suggestions are welcome...
You were right Rego - Ichabod must have run the espionage slider for a couple of turns.

This is what remains of his stack after razing La Boheme, surely not worth it?

Demos and Power
Hey! I'm wrong - Mack didn't take Om, he took peace instead! I think that might be good news, especially if we can get our banana city settled quickly... Anyway a new question: Is this a threat? I added marble into the deal and re-offered it. TBS is now kicked off our continent so I can see dtay taking our peace with Mack as an opportunity to hit us without Mack making gains at our other border. But it does free up our stacks to hit mr dtay. Should we close borders to get his sentry chariots out of our land? He's been spending EPs on us, so we don't have his graphs...

Here is a request from Mack, wanting to get his stranded navy back through our culture. He's got a privateer near our waters, so I'm going to accept in the hope that he'll leave our fishing nets alone for a while. Also this thinking from Fintourist: " that gives in practice more than 10 turns of guaranteed peace or at least a warning. Mack needs to close borders and then stage his units. Sentry chariot at ur would be awesome, normal 2-movers near eridu,uruk,plainfood,gerard is probably enough.
let's be prepared for mack attacking us in 10 turns at jamestown via sea"

Bah. Mack is ahead of us on re-settling Barcelona. We can slow his settler by a turn by pillaging roads, but we need two turns (stupid turn order, why can't we just double-move him?


Our other options for our settler if we don't get Barca - the crappy southern city takes the peak and workshop and both take the former BFC of Peterloo. Any thoughts?

This is Suttree's setup. My first reaction is that we need to bombard the 60% culture away from tile A1 - with walls how many cats will that take? Our 9 cats can bombard from A1 on t184 or t185 if we want to disguise where we're attacking. On t185 we could plonk
10 Muskets
8 Axes
2 Mace
3 Cuir
23 Knights
On A1. (On t184 it would be slightly fewer, but they'd arrive the next turn.)

I did a bit of simming and whatever happens it seems that Suttree will kill our stack if he piles all his cats and axes and longbows into it (EDIT: I did some more simming with the extra muskets in the stack that I hadn't taken account of before and we only lose a very small number of units even if Suttree sends all the cats, axes, longbows and spears, I'll do some more tests, but I'm liking this route a bit better now). Without the longbows I think we only lose about five knights. So perhaps sending in the stack of knights to threaten Maximin at Attack C is the best move. Suttree's cats can then:
- Stay still - allowing us to attack and flank them all away,
- Attack, followed by axes - then we withdraw and heal up and come back two turns later without opposition,
- Move to Maximin - we can move to threaten Madrid or (better) we attack Maximin (we should take it in two turns with losses of two or three knights),
- Move to Madrid - we take Maximin with losses of two or three knights
With dtay's possible aggression I think I want to war-peace him, so our Suttree plans need to remain flexible until we know what is coming from the north. I haven't ended turn as Bacchus hasn't logged in yet, so any suggestions are welcome...
You were right Rego - Ichabod must have run the espionage slider for a couple of turns.

This is what remains of his stack after razing La Boheme, surely not worth it?

Demos and Power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld