Quick comments:
1. Based on your new sims: what kind of losses are we expecting if we go forward with A1?
2. I'm not too worried about dtay, but this war-peace move is probably solid. We could get our own sentries to his border if we open borders again?
3. Mack will come after us. Our border is just so huge and now that he has stalingrad-barca area he has so many options where to strike. It will be really difficult when not impossible to organize our defenses in 10 turns unless we manage to create a stack that can really wipe out a big mixed force of cannons,knights,grens,rifles(?) and also have it in the right place at the right time.. It's pity for mack (and of course also us) that he has to grind through us, he could be really far if he had had a 2nd totally powerless neighbor that he could have swallowed (couple of cities from suttree don't really count although they help).
4. Bureau sounds solid unless you value XP from Vassalage more
5. Do we realistically get a GP out of Omdu before the city burns? If yes, Paficism is fine, otherwise I like the idea of quick Theology. Maybe even Theology anyways. Am I too pessimistic when I think that banks and universities won't pay their cost back during this game..?
6. In ~10 turns when our peace runs out, I would hope that we either are in slavery/can immediately switch to slavery. I would like to be able to dry-whip a last defender in threatened cities and also not give mack any extra pop points to work with.
7. How long do you think we'll last in this game? If mack gets into conflict with someone else it might take long. If he can focus mostly on us, can we last 50 more turns? If this was a diplo game dtay+ichabod+mack could eat us in 20 turns.
1. Based on your new sims: what kind of losses are we expecting if we go forward with A1?
2. I'm not too worried about dtay, but this war-peace move is probably solid. We could get our own sentries to his border if we open borders again?
3. Mack will come after us. Our border is just so huge and now that he has stalingrad-barca area he has so many options where to strike. It will be really difficult when not impossible to organize our defenses in 10 turns unless we manage to create a stack that can really wipe out a big mixed force of cannons,knights,grens,rifles(?) and also have it in the right place at the right time.. It's pity for mack (and of course also us) that he has to grind through us, he could be really far if he had had a 2nd totally powerless neighbor that he could have swallowed (couple of cities from suttree don't really count although they help).
4. Bureau sounds solid unless you value XP from Vassalage more
5. Do we realistically get a GP out of Omdu before the city burns? If yes, Paficism is fine, otherwise I like the idea of quick Theology. Maybe even Theology anyways. Am I too pessimistic when I think that banks and universities won't pay their cost back during this game..?

6. In ~10 turns when our peace runs out, I would hope that we either are in slavery/can immediately switch to slavery. I would like to be able to dry-whip a last defender in threatened cities and also not give mack any extra pop points to work with.
7. How long do you think we'll last in this game? If mack gets into conflict with someone else it might take long. If he can focus mostly on us, can we last 50 more turns? If this was a diplo game dtay+ichabod+mack could eat us in 20 turns.
