FIN | EXP | CRE | ORG | SPI | IND | IMP | PHI | CHM | AGG | PRO | |
---|---|---|---|---|---|---|---|---|---|---|---|
FIN | X | Pacal | Willem | Darius | Mansa | Huayana | Victoria | Elizabeth | Hannibal | Ragnar | Wang Kon |
EXP | Pacal | X | Sury | Mehmed | Isabella | Bismark | Joao | Peter | Washington | Shaka | Mao |
CRE | Willem | Sury | X | Zara | Hatty | Louis XIV | Catherine | Perecles | NOT ASSIGNED | Kublai Khan | Gilgamesh |
ORG | Darius | Mehmed | Zara | X | Asoka | Roosevelt | Julius Caesar | Frederick | Napoleon | Hammurabi | NOT ASSIGNED |
SPI | Mansa | Isabella | Hatty | Asoka | X | Ramses | Justinian | Gandhi | Brennus | Monty | Saladin |
IND | Huayana | Bismark | Louis XIV | Roosevelt | Ramses | X | Augustus Caesar | NOT ASSIGNED | De Gaulle | Stalin | Qin Shi Huang |
IMP | Victoria | Joao | Catherine | Julius Caesar | Justinian | Augustus Caesar | X | Suleiman | Cyrus | Genghis Khan | Charlemagne |
PHI | Elizabeth | Peter | Perecles | Frederick | Gandhi | NOT ASSIGNED | Suleiman | X | Lincoln | Alexander | Sitting Buill |
CHM | Hannibal | Washington | NOT ASSIGNED | Napoleon | Brennus | De Gaulle | Cyrus | Lincoln | X | Boudica | Churchill |
AGG | Ragnar | Shaka | Kublai Khan | Hammurabi | Monty | Stalin | Genghis Khan | Alexander | Boudica | X | Tokugawa |
PRO | Wang Kon | Mao | Gilgamesh | NOT ASSIGNED | Saladin | Qin Shi Huang | Charlemagne | Sitting Bull | Churchill | Tokugawa | X |
Unassigned leader pairings:
IND/PHI -
CRE/CHM -
ORG/PRO -
I was curious about which pairings were absent. I know IND/PHI was deemed to be too powerful during testing, but I wonder whether that idea still holds merit given the prevailing esteem of Financial, and to a somewhat lesser degree Expansive as well. At this point, it may be interesting to see this combo in practice against non-AI opponents. Against the AI, yeah, I still see the potential for plenty of abuse here. Anyway, who would you suggest from a pool of historical leaders for each paring?
Commodore, if you're going with roughly unbalanced number of tiles per player, you may also consider "seeding" leaders so that the awesome ones (Pacal, Willem, etc) get squished in the middle with less room to breathe and some of the real clunkers (Qin, etc) get a little more breathing room. I am not familiar enough with RB Mod to make any concrete suggestions on either what constitutes awesome/clunker or what degree of buff/nerf they should correspondingly receive on the anticipated number of land tiles.
And, to head off criticism about "the game isn't intended to be balanced", well, duh. Still, I see no harm in having an idea of the prevailing perceived strength/weakness of the modded leader set.