Again rushy comments:
- no idea about defensive pact mechanisms, let's not accept before we know what we are signing. Good sign though..
- we probably can't do anything about the fact that suttree will not defend his southern cities against mack and just throws everything at us
The only thing that I can think of is declaring suttree already, hope that mack jumps on him immediately and then suttree spends his cats on mack. However, I think that suttree won't bother doing that anyways and will just stack everything in Madrid and gives up his southern cities without any effort.. 
- market in Agi is solid
- About new city sites I also like 2 & 4 the most. The first criteria is that the city can't be hit from the fog by 1-movers like Barca. I don't think there is any spot that would be safe from 2-movers+does not have defensive tiles where mack could move a SOD.
- Unfortunately I agree with Q and you. Turn order just hates us in this game.
Maybe acting after mack will help us at some point so unless RL makes it impossible for you, let's just keep the turn order as it is. It is a cold war regardless of any iron trades and pacts, because as you said, sooner or later mack will attack us. I don't believe that he would prefer a naval war with plako or pindicooter. 
- Anyways, as a answer for your question: If mack gives us solid peace, we can try look for opportunities for more land (suttree/dtay/Ichabod) and try to build our economy+military so that we remain half-relevant as long as possible. It does not seem likely that in 10-20 turns we get attractive chances to attack mack.. But obviously if mack does not guard his border cities and seems busy elsewhere..
That does not answer anything I guess..
Armin Van Buuren concert today
- no idea about defensive pact mechanisms, let's not accept before we know what we are signing. Good sign though..
- we probably can't do anything about the fact that suttree will not defend his southern cities against mack and just throws everything at us


- market in Agi is solid
- About new city sites I also like 2 & 4 the most. The first criteria is that the city can't be hit from the fog by 1-movers like Barca. I don't think there is any spot that would be safe from 2-movers+does not have defensive tiles where mack could move a SOD.
- Unfortunately I agree with Q and you. Turn order just hates us in this game.


- Anyways, as a answer for your question: If mack gives us solid peace, we can try look for opportunities for more land (suttree/dtay/Ichabod) and try to build our economy+military so that we remain half-relevant as long as possible. It does not seem likely that in 10-20 turns we get attractive chances to attack mack.. But obviously if mack does not guard his border cities and seems busy elsewhere..

Armin Van Buuren concert today
