Turn 186
Just had a quick look to check on city and worker micro - we have another bank completing this turn with two universities completing next turn, so I'd like to set research to 100% for a turn just to min/max the commerce, but that would complete Optics, and I don't think we want to give Ichabod that warning do we? Running 50% this turn almost completes the tech and leaves us with 1200 gold, then we could run another turn of 0% next turn and 100% for the four or five turns it'll take to get to Astro...
In other news our enforced peace with Mackoti (and less worryingly Dtay) expires in seven turns. Do we:
- Attack Ichabod and allow Mack to think about charging into us?
- Delay Attacking Ichabod until we've war-peaced Mack (or at least know that he's not going to take peace)?
TBH it may not be much of a delay, since we'll need a couple of turns after we get Astro anyway. What do you think?
The other big question for the turn - what to do with our fourth great general? No rush with this as Jamestown is spending the next three turns on West Point. I think our options are:
- Settle in Jamestown for 9XP even before civics, barracks and stables contribute (18XP Cuirassiers?
13XP Frigates and Galleons (which can take Nav II)?
- okay we may not run Vassalage and Theocracy together, but just imagine if we did
)
- Attach to a galley for free Galleon upgrade and Morale, Nav I and II = 7 moves
- Save him to attach to multiple high-XP Cuirs once commando becomes available, just in case Mackoti is dumb enough to leave his back-line cities under-defended
- Save him for something else
Have I missed any?
Hopefully I'll get time to finish the turn this evening...
Just had a quick look to check on city and worker micro - we have another bank completing this turn with two universities completing next turn, so I'd like to set research to 100% for a turn just to min/max the commerce, but that would complete Optics, and I don't think we want to give Ichabod that warning do we? Running 50% this turn almost completes the tech and leaves us with 1200 gold, then we could run another turn of 0% next turn and 100% for the four or five turns it'll take to get to Astro...
In other news our enforced peace with Mackoti (and less worryingly Dtay) expires in seven turns. Do we:
- Attack Ichabod and allow Mack to think about charging into us?
- Delay Attacking Ichabod until we've war-peaced Mack (or at least know that he's not going to take peace)?
TBH it may not be much of a delay, since we'll need a couple of turns after we get Astro anyway. What do you think?
The other big question for the turn - what to do with our fourth great general? No rush with this as Jamestown is spending the next three turns on West Point. I think our options are:
- Settle in Jamestown for 9XP even before civics, barracks and stables contribute (18XP Cuirassiers?



- Attach to a galley for free Galleon upgrade and Morale, Nav I and II = 7 moves
- Save him to attach to multiple high-XP Cuirs once commando becomes available, just in case Mackoti is dumb enough to leave his back-line cities under-defended
- Save him for something else
Have I missed any?
Hopefully I'll get time to finish the turn this evening...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld