Bigger and Lewwyn are pretty hot on warfare, so without a decent tech edge I don't see Pindicooter taking them quickly (I haven't checked recently but I don't think they have all that much military tech, which is why, even as Vikings they couldn't prevail against a Mackoti who was pre-occupied with us as well). I think the big lessons to learn from Mack and Pindicooter (and to a lesser extent Plako, thanks to your decent defense) are to pick your opponents very carefully and totally overwhelm them when you do attack (something we've only just managed to do to Suttree now, a hundred turns after first getting into conflict with him). Anything else just means a huge military buildup, sending the costs of your gains through the roof.
I think that Mack's attack on us was to see how easy a target we'd be (and possibly a bit provoked by our refusal to open borders with him all game). Realising that we aren't that tasty he's moved on to TBS and will probably concentrate on getting his territory productive until he's at a tech advantage we just can't cope with (Destroyers and Infantry? Cavalry? He likes 2-movers, so I'd guess the latter...)
Anyhow, while we're waiting for our ultimate demise I think it behooves us to have a bit of fun with our army... Ichabod is our only neighbour left that I'd consider weaker/vulnerable, so that's where our focus needs to be. If the war goes as well as possible it could be a move to put us back in with a chance. (Of course if it goes badly then we could be accused of throwing the game to Mack, but we wouldn't be the worst culprits of that
.)
Trouble is that putting Mackdicooter's PB13 lessons into practice against Ichabod (devour your opponent quickly and totally) is going to be nigh-on impossible given the geography, so we'll probably have to go for our much derided (I presume) cripple-and-leave-him-to-fester tactic that failed so badly with Suttree...
Edit: I guess Fintourist is saying we should aim for the 5 cities on our island - I think we should also try for the city on dtay's island, then offer to swap it with the other city there or sell it to Dtay, just to make for nicer borders... Also we should burn as many of his mainland coastal cities as possible to keep control of the water.
I think that Mack's attack on us was to see how easy a target we'd be (and possibly a bit provoked by our refusal to open borders with him all game). Realising that we aren't that tasty he's moved on to TBS and will probably concentrate on getting his territory productive until he's at a tech advantage we just can't cope with (Destroyers and Infantry? Cavalry? He likes 2-movers, so I'd guess the latter...)
Anyhow, while we're waiting for our ultimate demise I think it behooves us to have a bit of fun with our army... Ichabod is our only neighbour left that I'd consider weaker/vulnerable, so that's where our focus needs to be. If the war goes as well as possible it could be a move to put us back in with a chance. (Of course if it goes badly then we could be accused of throwing the game to Mack, but we wouldn't be the worst culprits of that

Trouble is that putting Mackdicooter's PB13 lessons into practice against Ichabod (devour your opponent quickly and totally) is going to be nigh-on impossible given the geography, so we'll probably have to go for our much derided (I presume) cripple-and-leave-him-to-fester tactic that failed so badly with Suttree...

Edit: I guess Fintourist is saying we should aim for the 5 cities on our island - I think we should also try for the city on dtay's island, then offer to swap it with the other city there or sell it to Dtay, just to make for nicer borders... Also we should burn as many of his mainland coastal cities as possible to keep control of the water.

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld