Turn 187
Mackoti has a great artist. Hopefully being saved for a golden age, but possibly heading towards Barcelona...

In other news my wishful thinking comes to naught as Mack takes Maximin. We could pillage hard before the borders pop, but we'd rather not get in a fight with Mack right now (or ever)... We're wondering about offering cash for the city. Which may be dumb, given that he can just attack us in five turns. Anyway, we still have some unfinished business with Madrid, but since we start off with 95% odds it doesn't last long.

No buildings survive, so we get a size 1 blank slate in three turns. Yeah, this attack was pretty dumb.

It's not all bad - lots of our 2-movers got enough XP to take amphibious, our drafted muskets can now take promotions and we reduced our unit costs. Note the Archer, moved out of Maximin last turn to gift the city to Mackoti
- Mack loses exactly 0 hammers to get a slightly better city than we end up with
. I now think I should have sent a small 2-mover force south to keep him honest there, but still, really? If we stick with our turn order from the war Mack will get Toledo too, although there should at least be two units in the city so maybe he doesn't have enough grenadiers on his galleon (presuming Suttree doesn't delete the archers or something).

Onto happier matters, let's attack Ichabod next! Our current plan involves staging galleons on the indicated tiles on t194, then attacking on t195. We're assuming we'll get Astronomy eot192, and Issy will produce galleons eot192 and eot193 using overflow and the whip. BoP will produce two galleys eot188 and eot190 - we'll upgrade one of these galleys here on t194. This allows us to hit Spring Breeze, Talk of the town and The Art of War, or we can unload 2-movers to threaten Deserted Prophet and demand peace in return for more cities. I'd love to have one more galleon so that we can fulfil all these goals, but I can't see how to do that. Also I suspect that Deserted Prophet's warrior would be upgraded to a pike if we put cuirs ashore there.

Down south the second galley out of BoP (probably on t190) can't get to the staging point in time to allow us to carry on the attack on the south coast (we're planning to blitz on to Playing With Fire t196 and The Evening Boat t197). But what if we whip a galley out of Rorke's Drift? I think that works nicely, and allows the second BoP galley to ferry units to the island for the stray geese attack. The other issue down here is that our peace with Mack ends on t192 (I think). If he chooses to snipe our galley here it ruins the plan somewhat. We want to get another ten turns peace before declaring on Ichabod. So perhaps demanding or pillaging Maximin wouldn't be in our interest after all? It's hard to guage what Mack is up to...

Demos and power - what is Ichabod building?
Mackoti has a great artist. Hopefully being saved for a golden age, but possibly heading towards Barcelona...

In other news my wishful thinking comes to naught as Mack takes Maximin. We could pillage hard before the borders pop, but we'd rather not get in a fight with Mack right now (or ever)... We're wondering about offering cash for the city. Which may be dumb, given that he can just attack us in five turns. Anyway, we still have some unfinished business with Madrid, but since we start off with 95% odds it doesn't last long.

No buildings survive, so we get a size 1 blank slate in three turns. Yeah, this attack was pretty dumb.


It's not all bad - lots of our 2-movers got enough XP to take amphibious, our drafted muskets can now take promotions and we reduced our unit costs. Note the Archer, moved out of Maximin last turn to gift the city to Mackoti



Onto happier matters, let's attack Ichabod next! Our current plan involves staging galleons on the indicated tiles on t194, then attacking on t195. We're assuming we'll get Astronomy eot192, and Issy will produce galleons eot192 and eot193 using overflow and the whip. BoP will produce two galleys eot188 and eot190 - we'll upgrade one of these galleys here on t194. This allows us to hit Spring Breeze, Talk of the town and The Art of War, or we can unload 2-movers to threaten Deserted Prophet and demand peace in return for more cities. I'd love to have one more galleon so that we can fulfil all these goals, but I can't see how to do that. Also I suspect that Deserted Prophet's warrior would be upgraded to a pike if we put cuirs ashore there.

Down south the second galley out of BoP (probably on t190) can't get to the staging point in time to allow us to carry on the attack on the south coast (we're planning to blitz on to Playing With Fire t196 and The Evening Boat t197). But what if we whip a galley out of Rorke's Drift? I think that works nicely, and allows the second BoP galley to ferry units to the island for the stray geese attack. The other issue down here is that our peace with Mack ends on t192 (I think). If he chooses to snipe our galley here it ruins the plan somewhat. We want to get another ten turns peace before declaring on Ichabod. So perhaps demanding or pillaging Maximin wouldn't be in our interest after all? It's hard to guage what Mack is up to...

Demos and power - what is Ichabod building?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld