Turn 188 fin
Looks like Mack heard the splashing of our ocean of tears (©Serdoa). We'll take it (even though the city is essentially indefensible, it gets us +15 gpt from the start, and has one food resource). Mack can take it when he wants it, but until then we'll try and make it nice to live in... Anyway, wishful thinking back on for lots more peace with Mackoti
. His knights are all about six tiles from our border, which I'm taking as defensive positions.

We did a bit of happy trading with TBS hoping that he'll gift us some cash on his way out, and I shuffled our units about a bit - Jamestown will have plenty of cover from amphibious attack, while Toledo can have a musket and an axe and all our cities will have at least two units from now on in case of commandos
.

We'll whip a galley in Midway next turn to allow another four 2-movers to join our attack force for t194. So we'd have:
Three Northern galleons (aimed at Spring Breeze, Talk of the Town, others):
- 1 Amphibious Musket
- 6 Amphibious Knights
- 2 Muskets
In the middle (Stray Geese):
- 2 Knights
- 1 Cuir
- 4 high-promo knights - who can continue the attack down south if all goes smoothly.
One southern galleon (Eyes, then Playing with Fire, then The Evening Boat):
- 1 Amphibious Cuir
- 1 Amphibious knight
- 1 Musket
I'm pretty happy with this, so I'll switch the galley build in France to a pike that we can 1-whip next turn. (Leaving it on the galley would get us another four units - so give me a shout if you want me to switch back). Also - do we want to swap in the medic chariot for a knight? He can join the fray a turn or two after the others instead.
We've got dtay's graphs back but what's going on with the espionage? Is this just courthouses and spies or have Mack and dtay got more espionage infrastructure going on?

Looks like Mack heard the splashing of our ocean of tears (©Serdoa). We'll take it (even though the city is essentially indefensible, it gets us +15 gpt from the start, and has one food resource). Mack can take it when he wants it, but until then we'll try and make it nice to live in... Anyway, wishful thinking back on for lots more peace with Mackoti


We did a bit of happy trading with TBS hoping that he'll gift us some cash on his way out, and I shuffled our units about a bit - Jamestown will have plenty of cover from amphibious attack, while Toledo can have a musket and an axe and all our cities will have at least two units from now on in case of commandos


We'll whip a galley in Midway next turn to allow another four 2-movers to join our attack force for t194. So we'd have:
Three Northern galleons (aimed at Spring Breeze, Talk of the Town, others):
- 1 Amphibious Musket
- 6 Amphibious Knights
- 2 Muskets
In the middle (Stray Geese):
- 2 Knights
- 1 Cuir
- 4 high-promo knights - who can continue the attack down south if all goes smoothly.
One southern galleon (Eyes, then Playing with Fire, then The Evening Boat):
- 1 Amphibious Cuir
- 1 Amphibious knight
- 1 Musket
I'm pretty happy with this, so I'll switch the galley build in France to a pike that we can 1-whip next turn. (Leaving it on the galley would get us another four units - so give me a shout if you want me to switch back). Also - do we want to swap in the medic chariot for a knight? He can join the fray a turn or two after the others instead.
We've got dtay's graphs back but what's going on with the espionage? Is this just courthouses and spies or have Mack and dtay got more espionage infrastructure going on?

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld