Turn 189
Traded maps with Pindicooter. Then presented with this tough decision. We've only got about 8 votes, but it would signal peaceful intentions to vote Mackoti... Pindicooter have about 5-6 cities more than Mack at this point, so with his slight tech edge I'd say things are finely balanced at the moment. Wonder what will happen when their peace treaty runs out in three turns...

This is Ichabod's army - he's added three muskets since last time I looked, which probably accounts for the recent power increases. He's still at war with William. I think we may need to offer William some sort of trade to signal what we're up to so that he doesn't take peace if Ichabod offers it. Do you think it's Ichabod prolonging their conflict, or is William hoping the war weariness (72) is hurting Ichy? I'd like to run Lunch through Ichy's territory again to check his defenses, but I think that's more likely to give him warning than to give us useful information.

With all the recent eliminations the world is looking pretty peaceful!

On the home front I revolted us to Slavery and Theocracy, which saves us 3gpt in reduced civic costs! (screenshot didn't stick)
Then welcome to the whipping spree. A Catapult in Dunkirk, a Pike in France (allows the city to grow this turn), a Musket in Konig (again allows growth), the Galley in Midway and a Pike in Quantrill. These are mostly going to garrison the south and generate overflow. Do we want to overflow into Muskets, Pikes, Cuirs or Catapults? This is our current army - I'm shuffling units to the west because we were most worried about losing Cannae or Gallipoli if Mack does plan to attack.

What happens in Issy over the next few turns is important enough that I dusted off the old spreadsheet and planned out the next few turns (feel free to check my maths). We have 42 hammers already in the cat, production of 10*1.25 = 12 and have a bit of overflow 8*1.25 = 10. Whips yield 37 hammers, so for the Musket 65 + 37 + 8 + 13 = 123 hammers. I think this means we can hold off whipping this turn, and then whip the next three to get both our galleons. We'll have to see if Ichabod notices...

The culture graph gives a clue to dtay's war against TBS - artist bomb FTW - and he revolted recently. It also looks rather sad from our point of view.

Power and demos
Traded maps with Pindicooter. Then presented with this tough decision. We've only got about 8 votes, but it would signal peaceful intentions to vote Mackoti... Pindicooter have about 5-6 cities more than Mack at this point, so with his slight tech edge I'd say things are finely balanced at the moment. Wonder what will happen when their peace treaty runs out in three turns...

This is Ichabod's army - he's added three muskets since last time I looked, which probably accounts for the recent power increases. He's still at war with William. I think we may need to offer William some sort of trade to signal what we're up to so that he doesn't take peace if Ichabod offers it. Do you think it's Ichabod prolonging their conflict, or is William hoping the war weariness (72) is hurting Ichy? I'd like to run Lunch through Ichy's territory again to check his defenses, but I think that's more likely to give him warning than to give us useful information.

With all the recent eliminations the world is looking pretty peaceful!

On the home front I revolted us to Slavery and Theocracy, which saves us 3gpt in reduced civic costs! (screenshot didn't stick)
Then welcome to the whipping spree. A Catapult in Dunkirk, a Pike in France (allows the city to grow this turn), a Musket in Konig (again allows growth), the Galley in Midway and a Pike in Quantrill. These are mostly going to garrison the south and generate overflow. Do we want to overflow into Muskets, Pikes, Cuirs or Catapults? This is our current army - I'm shuffling units to the west because we were most worried about losing Cannae or Gallipoli if Mack does plan to attack.

What happens in Issy over the next few turns is important enough that I dusted off the old spreadsheet and planned out the next few turns (feel free to check my maths). We have 42 hammers already in the cat, production of 10*1.25 = 12 and have a bit of overflow 8*1.25 = 10. Whips yield 37 hammers, so for the Musket 65 + 37 + 8 + 13 = 123 hammers. I think this means we can hold off whipping this turn, and then whip the next three to get both our galleons. We'll have to see if Ichabod notices...

The culture graph gives a clue to dtay's war against TBS - artist bomb FTW - and he revolted recently. It also looks rather sad from our point of view.

Power and demos
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld