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[Spoilers] Fintourist and Old Harry have nothing to see here

Turn 193

Mack is way ahead of you FT - open borders signed.


His war with Pindicooter didn't last very long - he captured Chrysalis (how did you know?) and did he get Musket Shrine and Captain Trips in return for peace?


Ichabod's stack hasn't moved away from William's border but I dunno what is happening with the rest of his mainland empire. I'm going to risk sending Lunch to try and find out. He still doesn't have Compass, but he's got 2700 gold saved... Our plan in a bit more detail:

Three Northern galleons:
Galleon 1 - aimed at Spring Breeze (T195), then on to Talk of the Town (T196) or Birth of Muashi (T197)
- Musket, 2x Amph Knight
Galleon 2 - Talk of the Town (T195) or Deserted Prophet/Gateway to Glory (T196)
- Amph Musket, 2x Amph Knight
Galleon 3 - The Art of War (T195) or Deserted Prophet/Gateway to Glory (T196)
- Musket, 2-move GG mace, Cuirassier (or Amph Knight)


Galleon 1 is straightforward - the Knights get 80% odds on the phalanx in SB, then we can load more units on if needed and fork three cities in the next two turns
For Galleon 2 & 3 we need to make a decision - do we unload our 2-movers to threaten Desert Prophet and Gateway to Glory? In fact do we load one more 2-mover on here and put two muskets on Galleon 1? I think this is high risk-high reward, we can ask Ichabod for all the island cities in return for not destroying his capital. It leaves his coastal cities intact though, meaning he can build up against us navally. And if we don't kill his captial he can tech to Astro pretty fast.

In the middle and south:
Staging post A - our main remaining force starts here
- 2 Amph Knights, 4 Knights, 1 Cuir
Staging post B - in case Galleon 1 takes heavy casualties and needs to be reinforced, the musket will reinforce Stray Geese when the city is captured
- Two knights, one musket
Galleon 4 - Eyes (T195)
- Amph Cuir, Amph Knight, Musket


If we take Stray Geese with no casualties we have four 2-movers to load onto Galleon 4 or move onto the Blitz tile. If Galleon 1 only needs one extra unit that's an extra 2-mover. We can move Galleon 4 to drop off more 2-movers to threaten to take The Evening Boat on T197.

I declared and offered Dtay our maps for peace, our knight stack is in place if he doesn't want peace.


On the home front everything is growing in anticipation of Caste workshops again next turn. I whipped the Granary in Tet (nice suggestion FT) and working an Engineer in Gallipoli gets the grocer a turn quicker. Oxford is only three turns away now. We have a six-move galleon on the east coast - do we keep it secret from Mack? I probably shouldn't have promoted it just yet but I couldn't resist twirl

Demos and power (at break-even our GNP is 876 frown)





Ended turn. Did I miss anything? Would you arrange our forces differently?
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Messages In This Thread
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - December 19th, 2013, 10:19
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Old Harry - March 6th, 2014, 06:53
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - April 12th, 2014, 12:30

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