Went through events 1-100 that are still in the game. Here are couple things worth noticing:
- Keeping city ruins in your borders can give you money
- There are several culture giving events so that you never can be 100 % sure what kind of borders/cultural defense your opponent will have next turn
- Making a peace treaty can give you +10 food in all cities --> in theory constant spamming of 10-turn wars can be beneficial early (if this event happens to be selected into game by RNG and you don't care about trade routes and how your opponents thinks about it)
- We should road our strategic resurces even if we don't need them (e.g iron even though copper is enough or our jaguars won't need it)((duplicates don't matter))
- Binary research is even better than it normally is, some good events get even better when you have some money available and there are events that give you the % of remaining tech costs
- Some opponents (or we) may luck out and get Flanking I for all their mounted units, or shock promo for axes, or pinch for their muskets, etc.
- Unimproved forest tundra tiles trigger some good events (so maybe don't chop every 4th ring tundra forests)
- Connecting more than 4 happy resources obsoletes some very nice events (extra deer/silver/whale/wine)
- Keeping city ruins in your borders can give you money
- There are several culture giving events so that you never can be 100 % sure what kind of borders/cultural defense your opponent will have next turn
- Making a peace treaty can give you +10 food in all cities --> in theory constant spamming of 10-turn wars can be beneficial early (if this event happens to be selected into game by RNG and you don't care about trade routes and how your opponents thinks about it)
- We should road our strategic resurces even if we don't need them (e.g iron even though copper is enough or our jaguars won't need it)((duplicates don't matter))
- Binary research is even better than it normally is, some good events get even better when you have some money available and there are events that give you the % of remaining tech costs
- Some opponents (or we) may luck out and get Flanking I for all their mounted units, or shock promo for axes, or pinch for their muskets, etc.
- Unimproved forest tundra tiles trigger some good events (so maybe don't chop every 4th ring tundra forests)
- Connecting more than 4 happy resources obsoletes some very nice events (extra deer/silver/whale/wine)