(March 12th, 2014, 12:07)Old Harry Wrote: Have I got these figures right:

Quote:In a vaccum SE is strictly betterYep

Quote:2nd city can't be on that plains hill and needs to be north or west (SIP allows 2nd city to go N, E or S and still share a pig).
This is a very good point that I did not analyze further than that plains hill plant

Quote:Looking at the way the food box fills I don't think the lost worker turn delays growth to size 2, so it's not that bad.
Yep, size 2 will be reached eot20 anyways, but if we go with max growth:
- with SIP we reach 26/26 eot23 while with SE-start we are still at 21/26 and have 1 hammer less. If we build a 2nd worker at size 2 we will be 6 hammers behind (I did not bother calculating whether it affects its ETA.. EDIT: In the end I did.. And it finishes 1-turn later).
That one worker turn accumulates of course too and we will always be one move short.
.......
I go and move our scout SE... Hey lurkers, do not consider us crazy. When you only have 2 moves and 60h turn timer you need to make most of those little actions!
