I think maybe the best thing here is to define what we would ideally like a game of MP Civ4 to look like and then try and fit that. I don't think the answer is to try and answer what we'd ideally like the game Civilization to look like, which is what I think a lot of "balance" mods try to do.
I think if there is a problem that's not addressed in this mod, you're in the neighborhood of it. The game goes slow-slow-FAST. This leads to more and more ancient/classical war from bored players and so on and games ending before we get to the second half of the tech tree. Is the solution to that lower early tech costs and faster late tech costs? I don't know. I think one of the things I'm cautious about there is that one of Civ4 successes is that it avoids the way a lot of 4X games mitigate that - adding punishment for success, so if I had any reservation about a change it would be that. But I do think slowing down the mid-game is something worthy of pursuit.
I think if there is a problem that's not addressed in this mod, you're in the neighborhood of it. The game goes slow-slow-FAST. This leads to more and more ancient/classical war from bored players and so on and games ending before we get to the second half of the tech tree. Is the solution to that lower early tech costs and faster late tech costs? I don't know. I think one of the things I'm cautious about there is that one of Civ4 successes is that it avoids the way a lot of 4X games mitigate that - adding punishment for success, so if I had any reservation about a change it would be that. But I do think slowing down the mid-game is something worthy of pursuit.
I've got some dirt on my shoulder, can you brush it off for me?