Turn 200 Finish
Gallipoli will finish its infrastructure in three turns. At that point we could produce some units or we could cottage or windmill these hills. If I can persuade Fintourist we're going to get Constitution in four turns then we should add windmills as Representation merchants here will be worth 6 commerce and 5 beakers each!

I moved the sentries where you wanted and panicked. Mack could unload 12 units 1S of Cannae on t202. We can have eight cats seven Cuirs and eight Knights poised to hit that tile though so I'm not all that worried.. Worst case scenario is six Cannons and six Grenadiers (along with airship support), which don't beat Cuirassiers.

Over in the east Captain Trips is totally empty, so if Mack is keen on a fight we could do some damage. I'll stick a bowman on the six-mover galleon next turn just in case.

On the other hand it looks like Plako is taking his defenses pretty seriously here - does he just think that we've gone military mad or is he looking at Mackoti?

In domestic news Om will pop a great person at the end of next turn (coincidentally the same turn that peace with Mack expires, but that probably doesn't matter, right?). If we get the merchant Plako's size 20 capital is the obvious choice, the prophet gives us a shrine in BoP, which could then build Wall St after Corporation, scientist is a bulb (Sci Meth) or an academy in Agincourt, artist we keep for our next war.

Demos and power
Gallipoli will finish its infrastructure in three turns. At that point we could produce some units or we could cottage or windmill these hills. If I can persuade Fintourist we're going to get Constitution in four turns then we should add windmills as Representation merchants here will be worth 6 commerce and 5 beakers each!

I moved the sentries where you wanted and panicked. Mack could unload 12 units 1S of Cannae on t202. We can have eight cats seven Cuirs and eight Knights poised to hit that tile though so I'm not all that worried.. Worst case scenario is six Cannons and six Grenadiers (along with airship support), which don't beat Cuirassiers.

Over in the east Captain Trips is totally empty, so if Mack is keen on a fight we could do some damage. I'll stick a bowman on the six-mover galleon next turn just in case.

On the other hand it looks like Plako is taking his defenses pretty seriously here - does he just think that we've gone military mad or is he looking at Mackoti?

In domestic news Om will pop a great person at the end of next turn (coincidentally the same turn that peace with Mack expires, but that probably doesn't matter, right?). If we get the merchant Plako's size 20 capital is the obvious choice, the prophet gives us a shrine in BoP, which could then build Wall St after Corporation, scientist is a bulb (Sci Meth) or an academy in Agincourt, artist we keep for our next war.

Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld