(March 25th, 2014, 08:53)Old Harry Wrote: Isn't it possible to pop religion from a hut?
No...

Quote:Thinking out loud while waiting for turns to roll and scouting info to come in:
As we're IMP does it make more sense for us to pack our cities really tight and have fewer resources per city? ...
When we think about tile yields, having two size 1 cities working say, dry corn each is more efficient than a size 2 city working both tiles. 2 cities get combined a food surplus of 10, while the size 2 city only gets a surplus of 8. Two cities also benefit from having lower "% of growth achieved / food" compared to one monster city and thanks to city tile also produces 1 extra hammer.
Buuut the price for those yields is an extra settler and extra maintenance. And the city maintenance will surely be an issue when we reach ~10+ cities regardless of the distance and at that point having 10 quality cities is better than having 12 cities sharing the land of 8 quality cities. That said, overlapping food resources will always be useful and using cheap IMP settlers to find 1 or 2 extra fishing villages sounds good to me..
Quote:On tech path:(+ HBR + Archery + maybe IW for our Jaguars..+ I could see us getting early-ish Monarchy with this capital)
- Mining - BW - Wheel <-> Agri - AH <-> Pottery - Writing - Maths - Currency <-> Calendar - CoL
Yeah, I think very similarly, probably we will delay Calendar after Currency + CoL unless there are a lot more important resources in the fog (we found gems this turn that will be a great help in dealing with happiness issues). The timing and need of military techs will totally depend on our neighbor situation..