Turn 210
I traded maps with Commodore and was greeted with this:

I sat there a while and thought... This comes across as a military alliance for the next 30 turns, which can very well be the time that mackoti needs to gather an army for crushing us. Meaning that we might be better off just by attacking him earlier etc.. However, that's prabably not really realistic either due to our Ichabod situation and dtay border so I accepted anyways...
(I later looked at mack's lightly defended border cities and if he does not improve his defenses we could hurt him by burning a few cities and even more if we could get our navy away from ichabod front. However, I would imagine that he improves his defenses a bit now as the enforced peace runs out and makes those cities look less attractive and it's questionable whether we could keep any of our gains anyways. It's just always the question: are we waiting for an opportunity elsewhere that benefits from the peace with mack or should we just "accept" that eventually he will attack us and have a more duel-like mentality..)
Dtay seems to be settling an "aggressive" border city:

There's a settler on that "sentry here" tile. Btw, any ideas how I could print screen so that what my mouse cursor shows is visible? We need to keep an eye on this area when our enforced peace is nearing to an end..
I checked techs of our opponents and moved the sentry units, nothing special was found.
Ichabod currently has at BoM:
6 Frigates
1 Privateer
3 Caravel
1 Galleon
2 Galleys
And on the way 1 Frigate + 1 Galleon
And no money for immediate upgrades
Our navy:

We are finishing 1 Frigate this turn and 2 more next turn. Overall the situation is under control, but not by a huge margin. The positive thing is that our Frigates are mostly C1 while most of Ichabod's ships should be unpromoted. Btw, our 21 cuirs and 24 knights are not visible in the above shot (I referred to them couple of posts ago and did not remember the exact amounts).
International events:

Poked Bear seems to be collapsing at a higher speed than I imagined. No idea what's there really happening because scooter's WW is really low compared to the amount of city razes/captures and no GG's are born.
Only 9 cities left IIRC.
I could not find an event of Ichabod starting a GA and he is not SPI so maybe he spent a turn in anarchy? Works for us of course as Free Market and Representation are good civics but not "total revenge" civics.
Btw, now that the discussion about who throws and who does not throw his game for hurting the aggressor that ruined your game etc., is going on... Our situation with Ichabod is actually a fairly relevant example for this discussion. Another player might have decided that those guys ruined my game and just focused on causing us pain. Ichabod's response has been more like, ah damn, maybe those guys will be killed later and maybe then I take my cities back. Well, I don't know how Ichabod sees the situation, but it's clear that he could have been more aggressive during the last 15 turns. I guess, we still have to assume that he is just patient and eventually burns us..
I did not end the turn just yet because:
1. Maybe OH wants to take a look although things are of course more important!
2. Was there a some kind of plan going on where to relocate our troops? Move more to the island or back to core? I left the stack locations more or less as they are now and only transferred a missionary. (we have enforced peace with mack+dtay and ichabod should not be able to attack us so they are flexible enough..)
(3. I got some tactical/micro ideas that I could share in a chat, but they are not urgent at all. And I wonder if you had a grand plan for all the workers, because I really had to think before I managed to find anything even remotely useful to do for some of them
)
Demos:

MFG should get better once we switch back to caste although the difference to GA-mack is depressing. So is the food margin, which shows that our 26 cities simply aren't enough. That situation won't really improve as scooter and plako are eating their neighbors while we are even more stuck as we were 60 turns ago (now we have played our attack-suttree and surprise-ichabod cards..). I wonder how mack feels about his position, he practically only borders us, scooter & plako, which is not the most appetizing offering for future invasions. I'm not saying that we would not burn eventually, but I'm sure he would rather be eating Bacchus.
And here is the power graph, we came couple of points short of dtay's graphs, let's hope we get them next turn:

We have a decent room for power improvement, because
a) We will draft a round of rifles soon
b) If we get attacked we should be able to upgrade our current cuirs/knights and cats pretty quickly.
That said, if mack shifts into full military mode things can become quickly difficult.
I traded maps with Commodore and was greeted with this:
I sat there a while and thought... This comes across as a military alliance for the next 30 turns, which can very well be the time that mackoti needs to gather an army for crushing us. Meaning that we might be better off just by attacking him earlier etc.. However, that's prabably not really realistic either due to our Ichabod situation and dtay border so I accepted anyways...
(I later looked at mack's lightly defended border cities and if he does not improve his defenses we could hurt him by burning a few cities and even more if we could get our navy away from ichabod front. However, I would imagine that he improves his defenses a bit now as the enforced peace runs out and makes those cities look less attractive and it's questionable whether we could keep any of our gains anyways. It's just always the question: are we waiting for an opportunity elsewhere that benefits from the peace with mack or should we just "accept" that eventually he will attack us and have a more duel-like mentality..)
Dtay seems to be settling an "aggressive" border city:
There's a settler on that "sentry here" tile. Btw, any ideas how I could print screen so that what my mouse cursor shows is visible? We need to keep an eye on this area when our enforced peace is nearing to an end..
I checked techs of our opponents and moved the sentry units, nothing special was found.
Ichabod currently has at BoM:
6 Frigates
1 Privateer
3 Caravel
1 Galleon
2 Galleys
And on the way 1 Frigate + 1 Galleon
And no money for immediate upgrades
Our navy:
We are finishing 1 Frigate this turn and 2 more next turn. Overall the situation is under control, but not by a huge margin. The positive thing is that our Frigates are mostly C1 while most of Ichabod's ships should be unpromoted. Btw, our 21 cuirs and 24 knights are not visible in the above shot (I referred to them couple of posts ago and did not remember the exact amounts).
International events:
Poked Bear seems to be collapsing at a higher speed than I imagined. No idea what's there really happening because scooter's WW is really low compared to the amount of city razes/captures and no GG's are born.

I could not find an event of Ichabod starting a GA and he is not SPI so maybe he spent a turn in anarchy? Works for us of course as Free Market and Representation are good civics but not "total revenge" civics.
Btw, now that the discussion about who throws and who does not throw his game for hurting the aggressor that ruined your game etc., is going on... Our situation with Ichabod is actually a fairly relevant example for this discussion. Another player might have decided that those guys ruined my game and just focused on causing us pain. Ichabod's response has been more like, ah damn, maybe those guys will be killed later and maybe then I take my cities back. Well, I don't know how Ichabod sees the situation, but it's clear that he could have been more aggressive during the last 15 turns. I guess, we still have to assume that he is just patient and eventually burns us..

I did not end the turn just yet because:
1. Maybe OH wants to take a look although things are of course more important!

2. Was there a some kind of plan going on where to relocate our troops? Move more to the island or back to core? I left the stack locations more or less as they are now and only transferred a missionary. (we have enforced peace with mack+dtay and ichabod should not be able to attack us so they are flexible enough..)
(3. I got some tactical/micro ideas that I could share in a chat, but they are not urgent at all. And I wonder if you had a grand plan for all the workers, because I really had to think before I managed to find anything even remotely useful to do for some of them

Demos:
MFG should get better once we switch back to caste although the difference to GA-mack is depressing. So is the food margin, which shows that our 26 cities simply aren't enough. That situation won't really improve as scooter and plako are eating their neighbors while we are even more stuck as we were 60 turns ago (now we have played our attack-suttree and surprise-ichabod cards..). I wonder how mack feels about his position, he practically only borders us, scooter & plako, which is not the most appetizing offering for future invasions. I'm not saying that we would not burn eventually, but I'm sure he would rather be eating Bacchus.
And here is the power graph, we came couple of points short of dtay's graphs, let's hope we get them next turn:
We have a decent room for power improvement, because
a) We will draft a round of rifles soon
b) If we get attacked we should be able to upgrade our current cuirs/knights and cats pretty quickly.
That said, if mack shifts into full military mode things can become quickly difficult.