(April 11th, 2014, 02:51)Old Harry Wrote: I guess we need to log in at the turn roll and (if the situation is favourable) declare so that ichabod doesn't get the chance to accidentally double-move us. Or do we just send a pm or something after he plays this turn?
Yeah, let's just try to play first now that the turn order is set, but Ichabod does not know that it exists yet. PM would not be that good, because if Ichabod reacts and we call of the attack then those Galleons "just happened to be there with no ill intentions"..

Quote:What is your prediction for Mackoti's behavior over the next ten turns? Is he attacking us with infantry?
Over the next 10 turns, I doubt. He has a huge MFG, but not a huge power yet so I would not imagine him starting a conflict unless we give him too delicious opportunities. We now have rifles in our southern border cities just to make a 2-mover attack less appealing and if he brings in a 1-mover stack we have a decent amount of cats/cannons so that he really needs a reasonable SOD of we can just kill the attackers. And, thanks to our knight scouts it's not so easy for him to organize a surprise attack. Not impossible, but fairly impractical. So yes, short term feeling about dtay and mackoti is good, but it can all change very quickly. One sign of weakness and then our central position can lead into a huge pile from every direction. Kind of what TBSJ experienced at the end.