Cool, thanks for the report!
When did you guys research compass compared to other classical techs? The wharf is meant to be fairly useful - enough that you would get compass at some point much earlier than when you need it to get optics/astronomy. The notes in the first post were wrong when they said 100h - I thought I'd fixed it already but I guess I missed an occurrence. Fixed now.
I also just re-worded the bugfixes section so it now describes the fixes rather than the bugs. The part you were confused about is thus: Previously, per-turn odds of these random map events was independent of game speed, unlike everything else related to tile yields. Now it varies with game speed as you would expect, so that quick speed gets a normal amount of things happening over the course of the game.
I'm getting that you were PRO vs a non-PRO India? That does seem rough. I guess India is more balanced for situations where you get to pick your civ, and you don't pick it unless it's good for you. But also, 75h may well be too expensive. I was considering lowering it to 70 but ideally wanted some actual data first. What other traits and civ were in play?
When did you guys research compass compared to other classical techs? The wharf is meant to be fairly useful - enough that you would get compass at some point much earlier than when you need it to get optics/astronomy. The notes in the first post were wrong when they said 100h - I thought I'd fixed it already but I guess I missed an occurrence. Fixed now.
I also just re-worded the bugfixes section so it now describes the fixes rather than the bugs. The part you were confused about is thus: Previously, per-turn odds of these random map events was independent of game speed, unlike everything else related to tile yields. Now it varies with game speed as you would expect, so that quick speed gets a normal amount of things happening over the course of the game.
I'm getting that you were PRO vs a non-PRO India? That does seem rough. I guess India is more balanced for situations where you get to pick your civ, and you don't pick it unless it's good for you. But also, 75h may well be too expensive. I was considering lowering it to 70 but ideally wanted some actual data first. What other traits and civ were in play?