Turn 220 - 2nd part
Here is how the battle went:

We lost the first two battles at 66 % odds and I got a bit worried. Then our Cavalry won at 90 % odds and luckily we won the next 2 battles too at 73 % and 76 %. After that it was all above 90 % odds and final battles were just cleaning up. I finished the city with a rifle, upgraded it to Guerilla so it should take 1 or 2 units with him next turn (our musket that razed BoM managed to take 1 knight with him).

201 gold, quite nice. Ka-ching! Kind of makes up for lost rifles, well, not quite. But the fact that Ichabod again has a frigate and 2 Galleons less frees our navy to other duties even more. And of course one coastal size 11 city less..
Btw, you can see from events that WilliamLP declared on plako. I obviously hope that it's something concrete and he attacked some wounded plako units or something, but if I had to bet I would imagine that he just wants enforced peace. Probably works for plako too.
Aaanyways, back to us: Our ships can attack BridgeGojoAv next turn, but now we are officially out of steam. There are 4 muskets and 3 pikes inside the city and Ichabod can put several knights into the city too. We have 11 units on our Galleons, all wounded. So I guess it's time to pack our bags and switch into blockading mode. Maybe even offer peace? Possibly we now just want to control the Coast and don't even try to play it friendly? If I were Ichabod my morale would be pretty down, I wonder how he reacts to it and if there is an eventual revenge coming..
Buuuut, if we want to continue we have Galleon inside VV, which can bring 3 non-amphi cavs or 2 cavs and a super medic into the fight.. My current hypothesis is that it's not worth it though..
This turn I will report our domestic stuff as well, that will be in the 3rd part..
So let's start plotting against dtay or mack now? It's not like our position is really much better considering winning, but now with Ichabod revenge kind of out of the way, our chances to survive a while longer are much better.
Here is how the battle went:
We lost the first two battles at 66 % odds and I got a bit worried. Then our Cavalry won at 90 % odds and luckily we won the next 2 battles too at 73 % and 76 %. After that it was all above 90 % odds and final battles were just cleaning up. I finished the city with a rifle, upgraded it to Guerilla so it should take 1 or 2 units with him next turn (our musket that razed BoM managed to take 1 knight with him).
201 gold, quite nice. Ka-ching! Kind of makes up for lost rifles, well, not quite. But the fact that Ichabod again has a frigate and 2 Galleons less frees our navy to other duties even more. And of course one coastal size 11 city less..

Btw, you can see from events that WilliamLP declared on plako. I obviously hope that it's something concrete and he attacked some wounded plako units or something, but if I had to bet I would imagine that he just wants enforced peace. Probably works for plako too.

Aaanyways, back to us: Our ships can attack BridgeGojoAv next turn, but now we are officially out of steam. There are 4 muskets and 3 pikes inside the city and Ichabod can put several knights into the city too. We have 11 units on our Galleons, all wounded. So I guess it's time to pack our bags and switch into blockading mode. Maybe even offer peace? Possibly we now just want to control the Coast and don't even try to play it friendly? If I were Ichabod my morale would be pretty down, I wonder how he reacts to it and if there is an eventual revenge coming..

This turn I will report our domestic stuff as well, that will be in the 3rd part..

So let's start plotting against dtay or mack now? It's not like our position is really much better considering winning, but now with Ichabod revenge kind of out of the way, our chances to survive a while longer are much better.