(April 18th, 2014, 07:56)Old Harry Wrote: I think our current tech path is something like this:
- Sci Meth due eot 223
- Physics due eot 228
- Artillery due eot 233
- Railroad due eot 238
The dates are absolute guesses, since I don't know how to quantify known-tech bonus for things we can't research yet, but they are generous guesses.
We are currently making ~2100 base beakers at max research, after we finish Wall street our break-even balance is close to 70 %.
That means that if we assume that our economy remains the same we will create on average ~1500 base beakers per turn.
What we in effect get after we finish Sci Met is then 1500 * (1 + 20 % + 125 % * civs knowing the tech / civs alive). Currently there are 10 civs alive and let's just say that 2.5 civs have in average already researched the aforementioned techs. This means that our effective break-even rate is 1500 * (1+ 20 % + 31.75 %) = ~2270 beakers.
So this means that Physics and Artillery are roughly 5-turn techs (slightly generous) and Railroad is a 6-turn tech. Roughly. And if we assume that our economy improves a little bit I think your tech dates match exactly...
