Turn 224
Played a relatively quick turn! Our workers have more or less nothing to do and our borders are peaceful/under control, which leads to everything being pretty straight-forward.
Here are the news:

Already chatted with OH a little bit yesterday, but let's just note it here as well that Lewger razed a city from scooter. That surprised me quite a bit, because I thought that the aggression is over there after scooter birthed some GGs, but maybe there is still something going? Difficult to really say without graphs. I'm assuming that it is still more an annoyance for scooter than a real issue. Neither Lewger or Azza have any production power so it should be just a matter of time when scooter eats them both (assuming he does not get attacked from some direction).
Mack built Sistine Chapel so we got our fail gold
Although this probably puts stop to any crazy culture win speculation of our own. so maybe sadface is more proper reaction..
It would be an interesting turn-around if mack would go for culture victory and invite a dogpile (which might or might not happen).
Aaaanyways, how do the fail gold mechanics work in pitboss? Should I still be putting hammers into Sistine? Put something into queue behind it? Switch it back to wealth? I would appreciate if someone could clarify this so that I don't screw up anything here.
Hmmm, what else:
- Next turn Theocracy, I'm still delaying finishing units, but we will complete quite a few during the next couple of turns.
- Wall Street finishes. Yay!
- Ichabod has not built any ships, we keep starving his coastal cities.
- We haven't heard anything new from Commodore or WilliamLP, not that we really are expecting anything
- Railroads start appearing inside mack's land, we probably increase the amount of our sentry troops even more when our peace is nearing to an end. Making sure that nothing is in attacking range is becoming increasingly difficult.
Are there any screens or pics that someone would like to see?
Played a relatively quick turn! Our workers have more or less nothing to do and our borders are peaceful/under control, which leads to everything being pretty straight-forward.
Here are the news:
Already chatted with OH a little bit yesterday, but let's just note it here as well that Lewger razed a city from scooter. That surprised me quite a bit, because I thought that the aggression is over there after scooter birthed some GGs, but maybe there is still something going? Difficult to really say without graphs. I'm assuming that it is still more an annoyance for scooter than a real issue. Neither Lewger or Azza have any production power so it should be just a matter of time when scooter eats them both (assuming he does not get attacked from some direction).
Mack built Sistine Chapel so we got our fail gold



Aaaanyways, how do the fail gold mechanics work in pitboss? Should I still be putting hammers into Sistine? Put something into queue behind it? Switch it back to wealth? I would appreciate if someone could clarify this so that I don't screw up anything here.
Hmmm, what else:
- Next turn Theocracy, I'm still delaying finishing units, but we will complete quite a few during the next couple of turns.
- Wall Street finishes. Yay!
- Ichabod has not built any ships, we keep starving his coastal cities.

- We haven't heard anything new from Commodore or WilliamLP, not that we really are expecting anything
- Railroads start appearing inside mack's land, we probably increase the amount of our sentry troops even more when our peace is nearing to an end. Making sure that nothing is in attacking range is becoming increasingly difficult.
Are there any screens or pics that someone would like to see?