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[Spoilers] Old Human Tourist: Empress of Azteca

Thanks everyone for border color confirmations bow So Azza it is! nod I'll try to put together my own thoughts about Azza and CH after I've managed to somehow solve our current domestic issues.

(April 21st, 2014, 07:35)Old Harry Wrote: What promo do we give the scout? (I believe we need to promote him to unlock HE.)

I'm pretty sure that we don't need to use the promotion and the game just checks if you have a 10XP unit, but there is no much harm in promoting our Scout either. Combat 1 is probably pretty solid in this case (if we don't take the promo guerilla might be better option in some situations)

Quote:The forest growth is pretty unlucky too. Chopping the forest into a worker instead of roading the tile E of copper slows down the pasture and then farm by two turns, but that doesn't impact the other cities that I can see, does the earlier worker speed things back up later?

Yeah I think we will skip pre-roading the plains tile E of copper for now in any case and do something about that new plains forest tile. There are several options (which all annoy me quite a bit) how to play this. Chopping the forest immediately and being behind 2 turns when it comes to pasturing and farming our food resources sounds pretty brutal. One option is to road it, then pasture cows (1 turn too late) and then either pre-chop or chop the forest before farming. It is just pretty wasteful to chop forests when there are 6-foodhammer tiles that can be improved... rolleye

Getting the worker our of City 2 one turn later is probably not so crucial while of course inferior to out previous situation. One thing that I'm trying to handle is how to produce our settler for city number #4. In our previous micro our worker improved cows and corn ASAP and then used the road to reach the forest 2N of capital and chop it. That chop came just in time so that we could finish our settler with that one chop and 1-pop whip and settle our 4th city on turn 50. Now there is simply no way to get that chop in time and I think we are going to 2-whip our settler in capital, which I guess is somewhat acceptable thanks to IMP bonus.

I'll be trying some stuff and try to turn this "#%#"¤rant%"#¤%#ing forest into a victory that e.g. gets us an earlier granary in city #2 and makes our growth curve amazing.. crazyeye

Quote:Anyway, to be a bit more useful here is some C&D on our neighbours:

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I don't think we need to worry about an Impi-rush from this direction before we hook copper (turn 52?)

Thanks! bow So yeah I agree, there is no need to be worried about an attack yet. I think it's more probable that our neighbors don't know that we exist than other way around. I'm not quite sure when we hook up copper, T52 is easily doable if we need, something like T54 is more comfortable if we think we can afford it.

I'm not sure if we want to make contact next turn. I kind of would not like to alert Azza that there is someone competing for his land to his east, but there are risks also in an approach where our first contact is made through an aggressive city plant of ours.. Where is my crystal ball when I need it. tongue
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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RE: [Spoilers] Old Human Tourist: Empress of Azteca - by Fintourist - April 21st, 2014, 12:56

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