Turn 227 prolog
It's been a while since I did one of these. Don't worry I'm not back full-time just yet... Anyway Fintourist isn't wrong about the chaos - the world is a powder keg right now, and what we do next all depends which way Commodore and Dtay jump. I think we need to put ourselves in a position where we can take dtay's island from him in a turn (any longer than that and he'll draft some infantry in West City and Milos):

Our six-move galleon would let us take Berlin and burn or take Fortunato with three amphibious cav onboard (76% for three fights means we should win two of them, right?) At the same time Sewer Jack is vulnerable to 2-movers (it has an Infantry in with the Musket at present, but maybe he'll move away...)

Finally dtay's real strength is on his west coast - he's got too many units here for us to keep Hamburg, then we'd need a huge naval assault to actually make any progress against the Kannone, Muskets and Infantry that he'll be producing now.

So if Commodore does attack do we jump in that turn, or do we wait a turn or two, hoping dtay will move his forces east and fearing that he'll sniff the dogpile and reinforce his vulnerable spots? Our army consists of
- 18 Cav
- 23 Cuir
- 15 Knights
- 28 Catapults
- 10 Cannon
- 33 Muskets
- 12 Rifles
And a bunch of crap. Right now that could do some damage to dtay, but if he continues to draft Infantry then we'll just bounce off him. We're due another Great General soonish which could do some commando damage to his backlines (he has a lot of cities with only one unit in).

First up we'll move one of the airships Commodore sent us to see if he's actually

Mack offered Wheat for Sugar, which I turned down as we already get Wheat in trade. And at this point I'm off for a bit. Will finish off the turn later on.
It's been a while since I did one of these. Don't worry I'm not back full-time just yet... Anyway Fintourist isn't wrong about the chaos - the world is a powder keg right now, and what we do next all depends which way Commodore and Dtay jump. I think we need to put ourselves in a position where we can take dtay's island from him in a turn (any longer than that and he'll draft some infantry in West City and Milos):

Our six-move galleon would let us take Berlin and burn or take Fortunato with three amphibious cav onboard (76% for three fights means we should win two of them, right?) At the same time Sewer Jack is vulnerable to 2-movers (it has an Infantry in with the Musket at present, but maybe he'll move away...)

Finally dtay's real strength is on his west coast - he's got too many units here for us to keep Hamburg, then we'd need a huge naval assault to actually make any progress against the Kannone, Muskets and Infantry that he'll be producing now.

So if Commodore does attack do we jump in that turn, or do we wait a turn or two, hoping dtay will move his forces east and fearing that he'll sniff the dogpile and reinforce his vulnerable spots? Our army consists of
- 18 Cav
- 23 Cuir
- 15 Knights
- 28 Catapults
- 10 Cannon
- 33 Muskets
- 12 Rifles
And a bunch of crap. Right now that could do some damage to dtay, but if he continues to draft Infantry then we'll just bounce off him. We're due another Great General soonish which could do some commando damage to his backlines (he has a lot of cities with only one unit in).
First up we'll move one of the airships Commodore sent us to see if he's actually

Mack offered Wheat for Sugar, which I turned down as we already get Wheat in trade. And at this point I'm off for a bit. Will finish off the turn later on.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld