Turn 227 cont.
The loaned airship gives us a good sight of what William did to 2Metra last turn. I suspect there will be some comeback from 2Metra and this stack of knights and Cats though... If I wasn't suddenly looking towards dtay I'd be salivating at the thought of all those Cats getting used up on William rather than us! Unfortunately even if they do kill a whole lot of each other's units we just don't have the firepower over here to start making inroads. Another complaint about our central position causing us to need forces on every border
.

I made an executive decision that we don't want to pester 2Metra any longer (feel free to overrule me next turn FT!) - I think William has the whip hand right now, so the less 2Metra is worrying about us the more damage he can do to him. I pulled our Frigates back from their blockading duties and moved them to cover a possible attack on dtay - we could hit the two western cities on the island next turn, then we move our ships into the city to be protected from the ironclads. I hope the way I've moved the ships will look unsuspicious to dtay, but even if they are suspicious he can't actually sink any of our loaded galleons. One other thing - we shouldn't attack Hero's Passing, even though it's empty - it's not worth anything to us, and not attacking might cause 2Metra to empty other coastal cities to defend against William...

In the east I chickened out and we can only hit Berlin, Sewer Jack and Hamburg next turn, not Fortunato. But that's fine - it was actually better defended than I thought so we wouldn't have taken it anyway. We could get a four-move Ironclad or two from Jamestown if you think it'd be useful, but I think Cavalry are more help to us right now...

I think our beaker bonus for Assembly line is 65% - 45% for known tech bonus from four other civs knowing it
. We're also running 10% espionage this turn to hide our units from dtay for a turn or two (hopefully longer).
Demos and power - I worry that Mack is gearing up to hit us at the same time as he devours Azza - fingers are crossed that that isn't the case. Powerful defence those crossed fingers.
The loaned airship gives us a good sight of what William did to 2Metra last turn. I suspect there will be some comeback from 2Metra and this stack of knights and Cats though... If I wasn't suddenly looking towards dtay I'd be salivating at the thought of all those Cats getting used up on William rather than us! Unfortunately even if they do kill a whole lot of each other's units we just don't have the firepower over here to start making inroads. Another complaint about our central position causing us to need forces on every border


I made an executive decision that we don't want to pester 2Metra any longer (feel free to overrule me next turn FT!) - I think William has the whip hand right now, so the less 2Metra is worrying about us the more damage he can do to him. I pulled our Frigates back from their blockading duties and moved them to cover a possible attack on dtay - we could hit the two western cities on the island next turn, then we move our ships into the city to be protected from the ironclads. I hope the way I've moved the ships will look unsuspicious to dtay, but even if they are suspicious he can't actually sink any of our loaded galleons. One other thing - we shouldn't attack Hero's Passing, even though it's empty - it's not worth anything to us, and not attacking might cause 2Metra to empty other coastal cities to defend against William...

In the east I chickened out and we can only hit Berlin, Sewer Jack and Hamburg next turn, not Fortunato. But that's fine - it was actually better defended than I thought so we wouldn't have taken it anyway. We could get a four-move Ironclad or two from Jamestown if you think it'd be useful, but I think Cavalry are more help to us right now...

I think our beaker bonus for Assembly line is 65% - 45% for known tech bonus from four other civs knowing it

Demos and power - I worry that Mack is gearing up to hit us at the same time as he devours Azza - fingers are crossed that that isn't the case. Powerful defence those crossed fingers.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld