Had a chat with Fintourist about going for Fascism before Railroad->Physics->Artillery. It lets us use Police State, and may give us the great general (dtay, Mack and Scooter could all beat us to it). But it delays Artillery and Destroyers by five turns... We could still log in and change as 2mn hasn't played yet, but I think we're better sticking to R-P-A and getting Facism afterwards.
We're going to see if someone will trade us oil and save us having to get combustion. It's in Plako and Scooter's interest for us to stay strong...
I also did some EP testing in the sandbox to check how much dtay knows about us and my main conclusion is that its impossible (at least for me) to tell how many EPs he needs.
We're going to see if someone will trade us oil and save us having to get combustion. It's in Plako and Scooter's interest for us to stay strong...
I also did some EP testing in the sandbox to check how much dtay knows about us and my main conclusion is that its impossible (at least for me) to tell how many EPs he needs.

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld