Turn 234
Well this seems a little unlucky - we won a 72% battle, then lost at 72%, 65% and 12%. And we rolled a low-odds artist (~6%) for the second time in this game
- Although we're not as unlucky as Azza, obviously.

We have two airships in striking range, my fiendish plan being to hit the 7.1/8 Frigate, then the Privateer. One of our Frigates can take Nav 1 to then kill said privateer, and then our galleons can take CII to get odds on the galleon. Which might just have units on it...

First battle is C1 Frigate vs injured C2 Frigate 53% - LOSS
Frigate vs injured Frigate 99% - WIN
Frigate vs injured Frigate 99% - WIN

Our Nav 1 Frigate now has 90% against the injured Privateer - and barely scrapes through! Finally a C2 Galleon vs a Galleon (we'll lose our galleon next turn, but we can afford it better than he can, and there might just be units on the thing - Rival Average soldiers is 2 262 111 before the fight)

We win flawlessly and Rival Average goes down to 2 261 111, meaning that 1000 * 9 opponents = 9000 worth of carnage, meaning there was a str 5 unit on board. How disappointing. In the end we lost 4 Frigates and he lost 3 Frigates, a Privateer and a Galleon. I also mis-clicked so that one of our damaged Frigates is exposed, but I don't think he'll take on the battle
.
With civstats down no-one can see us draft. I don't know if we should be drafting and hiding the units or not drafting and pretending we produced them... (Edit: well it was back up, so everyone knows what I did
) Either way this is how I've worked out the next four turns of drafting - we'll revolt back to Bureau on t237.
Quantril - 2 workshop - t234
Dunkirk - pl farm, wine - t234
Rorke - 2 coast - t234
Endor - Coast+mine - t234
Hastings - Engy+Merch - t235
Issy - 2 workshops - t235
Midway - 2 coast - t235
Nuremburg - 2 workshop - t235
Somme - 2 mine - t236
Xiangyang - 2 coast - t236
Ypres - 2 mine - t236
Rorke - 2 coast - t237
There might be some other options (VV, Z, Hastings) for drafting on t236 and t237, but lets see how we're feeling when we get there.

Other notes:
I think we should start sandbagging cannons - if we get Artillery in about ten turns the hammers won't decay.
Dtay put 32 EPs into us this turn, we can put 27 into him, by allowing 2MetraNinja to outspend us. Surely keeping Dtay on his toes is more use to us... The Jails in Agincourt and Gallipoli have begun, a couple of others are in their queues.
Power and demos and victory - Mack isn't going for cultural victory just yet (he got Sistine a few turns ago) so we need to expect an invasion next time our peace runs out.
Well this seems a little unlucky - we won a 72% battle, then lost at 72%, 65% and 12%. And we rolled a low-odds artist (~6%) for the second time in this game


We have two airships in striking range, my fiendish plan being to hit the 7.1/8 Frigate, then the Privateer. One of our Frigates can take Nav 1 to then kill said privateer, and then our galleons can take CII to get odds on the galleon. Which might just have units on it...

First battle is C1 Frigate vs injured C2 Frigate 53% - LOSS
Frigate vs injured Frigate 99% - WIN
Frigate vs injured Frigate 99% - WIN

Our Nav 1 Frigate now has 90% against the injured Privateer - and barely scrapes through! Finally a C2 Galleon vs a Galleon (we'll lose our galleon next turn, but we can afford it better than he can, and there might just be units on the thing - Rival Average soldiers is 2 262 111 before the fight)

We win flawlessly and Rival Average goes down to 2 261 111, meaning that 1000 * 9 opponents = 9000 worth of carnage, meaning there was a str 5 unit on board. How disappointing. In the end we lost 4 Frigates and he lost 3 Frigates, a Privateer and a Galleon. I also mis-clicked so that one of our damaged Frigates is exposed, but I don't think he'll take on the battle

With civstats down no-one can see us draft. I don't know if we should be drafting and hiding the units or not drafting and pretending we produced them... (Edit: well it was back up, so everyone knows what I did

Quantril - 2 workshop - t234
Dunkirk - pl farm, wine - t234
Rorke - 2 coast - t234
Endor - Coast+mine - t234
Hastings - Engy+Merch - t235
Issy - 2 workshops - t235
Midway - 2 coast - t235
Nuremburg - 2 workshop - t235
Somme - 2 mine - t236
Xiangyang - 2 coast - t236
Ypres - 2 mine - t236
Rorke - 2 coast - t237
There might be some other options (VV, Z, Hastings) for drafting on t236 and t237, but lets see how we're feeling when we get there.

Other notes:
I think we should start sandbagging cannons - if we get Artillery in about ten turns the hammers won't decay.
Dtay put 32 EPs into us this turn, we can put 27 into him, by allowing 2MetraNinja to outspend us. Surely keeping Dtay on his toes is more use to us... The Jails in Agincourt and Gallipoli have begun, a couple of others are in their queues.
Power and demos and victory - Mack isn't going for cultural victory just yet (he got Sistine a few turns ago) so we need to expect an invasion next time our peace runs out.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld