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[Spoilers] Fintourist and Old Harry have nothing to see here

Turn 236

So farewell Lewger, with the second best capital and two of the better players in the game what went wrong? Also banghead Mack just wanted peace (or to extort some cash) from Plako. I think this means our dtay invasion plans are off. How do we defend our southern border against his double-our-power army in six turns?


I've been wondering where Mack's power is going - there are very few units on his mainland to account for that massive power spike (there are a fair few in border cities, but not nearly enough) - this is the biggest stack I've found, and scary as it is I'd expect a lot more units, so I'm going to guess that he's loading everthing onto transports and will be going after our coastline yikes.


This means we're going to need to concentrate our forces somehow - we need to choose now if we defend the mainland (east or west?), the island or both.
- If we concentrate on the mainland then he'll be able to take the island off us (not as quick as we took it from Ichabod, but quick enough)
- If we concentrate on the island then our commercial core becomes vulnerable
- If we spread over both then Mack can probably still make progress, slow progress, but it'll be where he chooses

Any thoughts? Costs for upgrading units are:
- Axe (we have 12)/Bowman (18)->Infantry/MG: approx 300 gold
- Musket (33) -> Infantry: 200 gold
- Rifle (13) -> Infantry: 110 gold
- Cat (28) -> Cannon: 170 gold
- Cat (28) -> Artillery: approx 300 gold
- Cannon (19) -> Artillery: approx 120 gold
- Knight (15) -> Cav: 110 gold
- Cuir (23) -> Cav: 80 gold
Will we get to Artillery before Mack can attack? No. But we can get it soon after. Are upgrades going to be more important to us though? We're saving 1500 a turn right now. I'd like to have Destroyers in the water so we aren't totally at Mack's mercy navally (like last time), but if we can't actually afford any then what is the point?

It turns out that Railroads do give +1 hammer to mines (for some reason I assumed that the change to Replaceable Parts had removed that) so we'll build a defensive network that travels from hill to hill.

Drafts left to do:
Somme - 2 mine - t236
Xiangyang - 2 coast - t236
Ypres - 2 mine - t236
Vittorio Veneto - 2 coast - t236

Rorke - 2 coast - t237
Nuremburg - silk, workshop - t237
2 more? Zanzibar and Hastings?

Looks like dtay has another golden age planned - I guess he'll revolt out of Nationhood at that point.


In light relief over on our 2metra border he's decided to go all North Korea - turning cottages into forts nono (seriously we need to keep some units in VV just in case this is an invasion canal).


Demos and power - we added thirty Infantry over the last five turns, so Mack must be producing three times as much power without the added costs of drafting. We're doomed alright.




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Messages In This Thread
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - December 19th, 2013, 10:19
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - April 12th, 2014, 12:30
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Old Harry - May 5th, 2014, 06:36

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