I attempted some sandboxing last night, the upshot of which was that next turn moving one worker to road the forest SE of city four (Daisy) and having the worker that just completed in Butterscotch chop for one turn S of BS, then complete the road, then move to Daisy's pigs, allows us to start pasturing straight away when the city is settled. I didn't get much further than that, other than to start roading the Gems first to allow two workers to mine it and to complete the ivory camp before thinking about putting a chop into anything. Does that agree with what you had planned?
I did build the granaries in BS and Cornelius with chops and whips in my sandbox, but it might be better to use those for more workers first and then to grow on the granaries.
NW-NW for the scout next turn? (I presume you left him there without using the second movement point for safety?)
Is circumnav possible on this map? If so do we set out for that and try to make as many contacts as possible along the way (do contacts matter for known tech bonus now?)
I did build the granaries in BS and Cornelius with chops and whips in my sandbox, but it might be better to use those for more workers first and then to grow on the granaries.
NW-NW for the scout next turn? (I presume you left him there without using the second movement point for safety?)
Is circumnav possible on this map? If so do we set out for that and try to make as many contacts as possible along the way (do contacts matter for known tech bonus now?)
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld