Turn 49
Turn played, no pictures this time, T50 report will be more comprehensive! Main news:
- We spotted a wounded lion near Brickdocs borders, maybe that has eaten Azza's scout? Or brickdocs have lost 2 units to animals?
- Azza now has copper connected - staring at power graphs every turn will be very important (3 more turns and we can see his research if he keeps putting his EPs elsewhere)
- Our scouting has been awesome (apart from our hut luck), we really have a good vision of almost all the relevant areas near us and vision of all three of Azza's cities (I'm actually rooting for trying to get his city visibility via EPs ASAP).
Ha! No worries, it's all fine again!

1. You have been so eager for pushing that plains hill plant near Azza that I give up my role as a voice of reason!
Let's just go for it, it's equally aggressive as if Azza had settled Cornelius and our defenses will be questionable. But hey, let's gamble and hope we can get away with it.
I'll sandbox this during the weekend and try to come up with a decent way to get that city up.
2. We are probably not going to get 2/2a if we don't prioritize it quickly after 3, maybe not even if we try, but let's see how things develop first.
3. Yeah, I think 1a, 6, 4 & 7a is a fine way to settle our east coast. My 3-city version has been 1b, N of plains cows and 7a. Getting that fish later online is causing me some pain, but having more coastal tiles, ability to share B's cows and some cottage growing support from 4 is a tangible benefit as well. --> I'm fine with both options.
4. I think we need to prioritize 7 more than in your settling orders. That site is very close to Cheater Hater's capital and next turn he will get vision of those plains sheep. So what he will be seeing is an attractive island city that can get 2x crabs and sheep in the first ring. I think I would like to settle site 7 at ~T70 (city no. #7 or #8) and hopefully park an archer or metal unit on that tile already a bit earlier in order to signal that we are here and Cheater Hater is not welcome.
5. I don't see 5 as such a priority city or are you dreaming of Mids or GLH? I think re Moai we still have some time to spare. Azza has his own stone further in the west so I can't see him beelining that site either. I would actually like to settle that city S of stone as it would get us first-ring crabs and also allow us to lighthouse a 1-tile lake. Maybe city no. 8-10 goes there?
So I think our settling could go something like this:
~T60: 1a & 3
~T70: 2/M & 7a
~T80-85: 5, 4/6, 2/M if still available, otherwise both 4&6 or something in the south.
I haven't sandboxed far enough, but if we can maintain peace with Azza getting 10 sensible cities up before T90 is probably a decent and achievable tempo.
Turn played, no pictures this time, T50 report will be more comprehensive! Main news:
- We spotted a wounded lion near Brickdocs borders, maybe that has eaten Azza's scout? Or brickdocs have lost 2 units to animals?
- Azza now has copper connected - staring at power graphs every turn will be very important (3 more turns and we can see his research if he keeps putting his EPs elsewhere)
- Our scouting has been awesome (apart from our hut luck), we really have a good vision of almost all the relevant areas near us and vision of all three of Azza's cities (I'm actually rooting for trying to get his city visibility via EPs ASAP).
Quote:Hope the work isn't getting you downperhaps I'm not the more sleep-deprived one after all!
Ha! No worries, it's all fine again!
(May 16th, 2014, 22:10)Old Harry Wrote: Thinking about future cities again:

1. You have been so eager for pushing that plains hill plant near Azza that I give up my role as a voice of reason!


2. We are probably not going to get 2/2a if we don't prioritize it quickly after 3, maybe not even if we try, but let's see how things develop first.
3. Yeah, I think 1a, 6, 4 & 7a is a fine way to settle our east coast. My 3-city version has been 1b, N of plains cows and 7a. Getting that fish later online is causing me some pain, but having more coastal tiles, ability to share B's cows and some cottage growing support from 4 is a tangible benefit as well. --> I'm fine with both options.
4. I think we need to prioritize 7 more than in your settling orders. That site is very close to Cheater Hater's capital and next turn he will get vision of those plains sheep. So what he will be seeing is an attractive island city that can get 2x crabs and sheep in the first ring. I think I would like to settle site 7 at ~T70 (city no. #7 or #8) and hopefully park an archer or metal unit on that tile already a bit earlier in order to signal that we are here and Cheater Hater is not welcome.
5. I don't see 5 as such a priority city or are you dreaming of Mids or GLH? I think re Moai we still have some time to spare. Azza has his own stone further in the west so I can't see him beelining that site either. I would actually like to settle that city S of stone as it would get us first-ring crabs and also allow us to lighthouse a 1-tile lake. Maybe city no. 8-10 goes there?
So I think our settling could go something like this:
~T60: 1a & 3
~T70: 2/M & 7a
~T80-85: 5, 4/6, 2/M if still available, otherwise both 4&6 or something in the south.
I haven't sandboxed far enough, but if we can maintain peace with Azza getting 10 sensible cities up before T90 is probably a decent and achievable tempo.