Hard as I tried to provide criticism it just wasn't possible... Moving the two workers to the forest at E hurts a bit, but I presume that does good things for the granary whip? It's annoying that settlers E and F take so long in transit, but there's nothing much to be done about that. The only thing I'd be tempted to change is moving the northern warrior NW of the sugar to fog-bust a larger area.
Very nice plan
On HAK-Jowy, I guess the very act of existing next to Jowy can be taken as cassus belli so poaching an early city probably hasn't damaged relations too badly...
On horse cities, I'll see your 1W of deer and raise you S-S-SE of Alfie - no new food, but shares the capital's pigs, has horse first ring and can work 2 grass, 2 plains and 1 hill cottage for the capital. It also provides a stepping stone to the double sheep city, to help prevent overstretch. Double sheep is probably the better bet though.
Very nice plan

On HAK-Jowy, I guess the very act of existing next to Jowy can be taken as cassus belli so poaching an early city probably hasn't damaged relations too badly...
On horse cities, I'll see your 1W of deer and raise you S-S-SE of Alfie - no new food, but shares the capital's pigs, has horse first ring and can work 2 grass, 2 plains and 1 hill cottage for the capital. It also provides a stepping stone to the double sheep city, to help prevent overstretch. Double sheep is probably the better bet though.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld