Turn 248 part two
So onto the fighting, first we repulse the invader scum.

pinch Inf vs C4 commando inf 64% LOSS
C1 Inf vs injured C4 commando inf 99% WIN

C2 pinch Inf vs C4 commando inf 65% WIN
withdraw II cav vs C4 commando inf 59% withdraw LOSS
But that injures him enough that a CIII Inf gets 85%, but should still get enough XP to promote to Commando next turn... WIN
Finally C1 inf vs injured C4 commando Inf 99% WIN
We're left with one 17 XP Infantry after that.
Should perhaps have been possible to get another, but the other two are 15 and 16 XP, so not far off...
In the east this galleon has been lurking with intent for a while, the Machine Gun and Infantry in Fortunato make attacking there a no-no, but Berlin should be possible to take.

C2 Amphi Infantry vs 80/100 CG2 Infantry 34% WIN

C2 Amphi Infantry vs musket 96% WIN
86 gold doesn't seem like a great reward. I burnt the city but won't delete the Inf, just in case dtay doesn't fancy risking the battle.

We're now, painfully, 2XP away from that Great General and two turns of research away from Mil Sci. Where else can we attack?

Oh, I know... Now the odds aren't great here because Milos is on a hill, but we've got two airships in position to scratch the top defenders and some amphi cuirs to clear the way for our brave boys. This chap won't win, but should get a hit or two, allowing our Infantry to get odds... (there is a 20% chance he gets no hits) Interestingly it doesn't mention withdrawal, does that mean that amphibious attacks remove your withdrawl odds?

C2 amphi Cuir vs scratched C2 formation Inf 1% LOSS (3 hits)

C3 amphi Cuir vs C1 Inf 1% LOSS (0 hits
)
C2 amphi Cav vs C1 Inf 3% WIN!!!!!111!!
And we have our Great General
I'll leave it at that for now, I'm going to play the rest of the turn tomorrow, perhaps with a bit more feedback. Things to do:
- Revolt to Nationhood/slavery
- Upgrade Ironclads to destroyers
- Decide whether to research Mil Sci or save cash for upgrades
- Take Milos and put enough Machine Guns in it to hold it.
- Whip and draft a bunch of units
Anything else?
So onto the fighting, first we repulse the invader scum.

pinch Inf vs C4 commando inf 64% LOSS
C1 Inf vs injured C4 commando inf 99% WIN

C2 pinch Inf vs C4 commando inf 65% WIN
withdraw II cav vs C4 commando inf 59% withdraw LOSS

But that injures him enough that a CIII Inf gets 85%, but should still get enough XP to promote to Commando next turn... WIN
Finally C1 inf vs injured C4 commando Inf 99% WIN
We're left with one 17 XP Infantry after that.

In the east this galleon has been lurking with intent for a while, the Machine Gun and Infantry in Fortunato make attacking there a no-no, but Berlin should be possible to take.

C2 Amphi Infantry vs 80/100 CG2 Infantry 34% WIN

C2 Amphi Infantry vs musket 96% WIN
86 gold doesn't seem like a great reward. I burnt the city but won't delete the Inf, just in case dtay doesn't fancy risking the battle.

We're now, painfully, 2XP away from that Great General and two turns of research away from Mil Sci. Where else can we attack?

Oh, I know... Now the odds aren't great here because Milos is on a hill, but we've got two airships in position to scratch the top defenders and some amphi cuirs to clear the way for our brave boys. This chap won't win, but should get a hit or two, allowing our Infantry to get odds... (there is a 20% chance he gets no hits) Interestingly it doesn't mention withdrawal, does that mean that amphibious attacks remove your withdrawl odds?

C2 amphi Cuir vs scratched C2 formation Inf 1% LOSS (3 hits)

C3 amphi Cuir vs C1 Inf 1% LOSS (0 hits

C2 amphi Cav vs C1 Inf 3% WIN!!!!!111!!
And we have our Great General

I'll leave it at that for now, I'm going to play the rest of the turn tomorrow, perhaps with a bit more feedback. Things to do:
- Revolt to Nationhood/slavery
- Upgrade Ironclads to destroyers
- Decide whether to research Mil Sci or save cash for upgrades
- Take Milos and put enough Machine Guns in it to hold it.
- Whip and draft a bunch of units
Anything else?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld