Turn 248 final part
To do:
- Revolt to Nationhood/slavery

- Upgrade Ironclads to destroyers

- Decide whether to research Mil Sci or save cash for upgrades: Let's try to get him on the back foot - if nothing else it'll make him spread his defenses a bit thinner.
- Take Milos and put enough Machine Guns in it to hold it: This Cav should get two hits in, allowing more valuable units (amphi infantry) to clean up the city. Fingers crossed.
C2 amphi Cav vs 88hp CG1 Inf 3% LOSS (Two hits)

It's not overwhealming odds on the first guy due to the hill.
C2 amphi Inf vs 60hp CG1 Inf 69% WIN

C2 amphi Inf vs 48hp C1 Inf 90% WIN
After which the units don't even need amphi to get 99%, so I'll save the promotions to heal with.
C1 Inf vs Axe 99% WIN
C1 Inf vs spear 99% WIN
Cuir vs Chariot 99% WIN
And we get 153 gold. Also a Granary, Lighthouse, Drydock, Courthouse and Forge! I think it's a keeper...

This is how our naval forces are disposed eot
- Four destroyers are blocking the approach to Midway, in case of galleons in the fog
- Our stack of 8 Frigates is staying in our culture while making it's way towards dtay's coast - every coin is going to count for upgrading and getting Mil Sci next turn
- Milos has two Machine Guns and three Infantry in, so unless there are cannon on that Galleon, it'll hold next turn
- Our Galleons have seven amphi Infantry, along with some two-movers that can land and hit Creta next turn
- I don't think we can take West city next turn, unless he splits his forces to put units in Creta, but if we get some artillery over there it should be doable

- Whip and draft a bunch of units: Drafted Nuremburg, Rorke, Ulm, 100 Years War, Whipped Dunkirk (Airship) France (observatory), Hastings (arty), Ypres (destroyer).
Next turn draft Q, whip K, Y and probably a bunch of others.
Demos and power
This was the most fun turn in the last hundred! We need to sort out our timings so we can disucss the next one though...
To do:
- Revolt to Nationhood/slavery

- Upgrade Ironclads to destroyers
- Decide whether to research Mil Sci or save cash for upgrades: Let's try to get him on the back foot - if nothing else it'll make him spread his defenses a bit thinner.
- Take Milos and put enough Machine Guns in it to hold it: This Cav should get two hits in, allowing more valuable units (amphi infantry) to clean up the city. Fingers crossed.
C2 amphi Cav vs 88hp CG1 Inf 3% LOSS (Two hits)

It's not overwhealming odds on the first guy due to the hill.
C2 amphi Inf vs 60hp CG1 Inf 69% WIN

C2 amphi Inf vs 48hp C1 Inf 90% WIN
After which the units don't even need amphi to get 99%, so I'll save the promotions to heal with.
C1 Inf vs Axe 99% WIN
C1 Inf vs spear 99% WIN
Cuir vs Chariot 99% WIN
And we get 153 gold. Also a Granary, Lighthouse, Drydock, Courthouse and Forge! I think it's a keeper...

This is how our naval forces are disposed eot
- Four destroyers are blocking the approach to Midway, in case of galleons in the fog
- Our stack of 8 Frigates is staying in our culture while making it's way towards dtay's coast - every coin is going to count for upgrading and getting Mil Sci next turn
- Milos has two Machine Guns and three Infantry in, so unless there are cannon on that Galleon, it'll hold next turn
- Our Galleons have seven amphi Infantry, along with some two-movers that can land and hit Creta next turn
- I don't think we can take West city next turn, unless he splits his forces to put units in Creta, but if we get some artillery over there it should be doable

- Whip and draft a bunch of units: Drafted Nuremburg, Rorke, Ulm, 100 Years War, Whipped Dunkirk (Airship) France (observatory), Hastings (arty), Ypres (destroyer).
Next turn draft Q, whip K, Y and probably a bunch of others.
Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld