(May 26th, 2014, 11:57)Old Harry Wrote: C1 is going to be more useful for a super medic later if we can get the scout to 6XP. Lets hope there is experience in the hut!
Don't jinx it!!

Quote:Warrior in the NW could cut off all barb spawns there by moving N-NW.
Currently the wounded bear is fogbusting on that exact tile for us! But I'll head that way if wildlife allows!
Quote:Re: the axe, should it be an archer for cheap MP? Or are the barbs going to get Bronze Working soon?
I think this axe will head for Azza front and I would like to have an actual metal unit there so that attacking out of the city is also possible. My opinion is not that strong here so if you prefer archers I can change it too. Note that Daisy will produce an archer starting next turn.
Btw, Azza's power has been flat so there aren't yet anything more dangerous than warriors running around (of course graphs update slowly..)
Barbs probably still need at least 20-25 turns before they have bronze. That's naturally only my rough estimate..