Turn 249
Feel free to log in, but make sure you get the right version of the mod - 2.0.3.4.
Lurker question: I just whipped Konig for 2 pop but only got 75 hammers, even though it's got the Ironworks in. Does that bonus not apply to slavery?
Anyhow, Mack gave dtay oil for 300gpt (for at least 8 turns due to a peace dec). dtay upgraded nine destroyers, so forking mainland cities seems like a bad idea now. Instead we'll concentrate on making concrete gains on the island...
On the mainland it looks like there are nine Infantry that *could* be commando in Hamburg - Fintourist pointed out that with AGG, Statue of Zeus, West Point and a couple of great generals dtay could be popping out one commando Inf per turn
. So I decided we need to take the fight to mr tay. Airships reveal there are no Kannone within ten tiles of Hamburg, unless they are in Riole, and I think, if we put enough units on the forest 1S of the city this turn then we can take it next turn, opening up the interior as far as East City to our commando infantry. I'll be giving them their XP this turn, but saving promotions, so that the Machine Guns will defend first when attacked.

In fact here are the 35 Kannone - well out of range of our attack
.

Our commando raids will set out from that forest.

So this is the stack for next turn's attack.

On the island we use three cuirs to take Creta. The first one gets a lot of luck so the others win easily and we get 100 gold for the capture.

After that we kill the SOTL and capture a worker.

I decided that we need to hit the five Infantry and one Spear in West City this turn because dtay can draft it next turn and I *think* I can capture it this turn. Here is the battle in pictures (do lurkers prefer pictures or text for battles?)
168 gold is nice, even better is that the factory and coal plant survived...

We're again paranoid about Mack attacking (with Marines and Tanks this time) on t252, so I'm stuffing all our drafted Infantry into our important coastal cities, while we're building a few Anti-Tanks to go in Konig and Tet.
Next turn whip Tet, Midway and a bunch of others.
Demos and power
Feel free to log in, but make sure you get the right version of the mod - 2.0.3.4.
Lurker question: I just whipped Konig for 2 pop but only got 75 hammers, even though it's got the Ironworks in. Does that bonus not apply to slavery?
Anyhow, Mack gave dtay oil for 300gpt (for at least 8 turns due to a peace dec). dtay upgraded nine destroyers, so forking mainland cities seems like a bad idea now. Instead we'll concentrate on making concrete gains on the island...
On the mainland it looks like there are nine Infantry that *could* be commando in Hamburg - Fintourist pointed out that with AGG, Statue of Zeus, West Point and a couple of great generals dtay could be popping out one commando Inf per turn


In fact here are the 35 Kannone - well out of range of our attack


Our commando raids will set out from that forest.

So this is the stack for next turn's attack.
On the island we use three cuirs to take Creta. The first one gets a lot of luck so the others win easily and we get 100 gold for the capture.

After that we kill the SOTL and capture a worker.

I decided that we need to hit the five Infantry and one Spear in West City this turn because dtay can draft it next turn and I *think* I can capture it this turn. Here is the battle in pictures (do lurkers prefer pictures or text for battles?)

We're again paranoid about Mack attacking (with Marines and Tanks this time) on t252, so I'm stuffing all our drafted Infantry into our important coastal cities, while we're building a few Anti-Tanks to go in Konig and Tet.
Next turn whip Tet, Midway and a bunch of others.
Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld