Turn 251
Commodore wins the apostolic palace election again, which could be helpful if Mack does attack us next turn.

Last turn I re-settled the site of Agincourt. I dunno if 3-Mile Island counts as a military disaster (cue conspiracy theory about nuclear plants getting built mainly for the by-products) but losing Agincourt nuked our economy... Beethoven is highlighted but I moved him onto a boat on our east coast later on. I think that'll be where he can do most damage - dtay's culture won't be so intense...

If you're wondering why Konig is suffering so badly on the culture front? Stalingrad is an amazing city and has a whole bunch of cultural buildings in it such as the Eifel Tower... Shame that we couldn't have kept it
.

Airships give us a good idea of what Mackoti has that isn't sitting on a transport. These units wouldn't be enough to take Konig next turn, but if Mack had some tanks on the boats off the west coast they could hit Konig. We'll have four anti-tanks in the city by then. Perhaps that would be enough? Seriously though Mack hasn't made any aggressive moves and I'm double-moving him this turn, so we get to play first next turn if war is going to break out. Should we go for another war-peace 10 turns or trust that he'll just crush us when he feels like it but that moment isn't yet?

This city has been annoying me, after a little softening up the cav gets good odds. He wins with 5HP to spare
.

Dusseldorf is similarly irritating. A withdrawing cav only gets one hit, but that's enough to allow a drafted infantry to kill the city.

I upgraded another seven Cannon to Artillery, the plan is to dump our stack on the tile 1S of Sewer Jack. Obviously if Mack hasn't signed peace that'll have to wait. Also if dtay maneuvers his Commando Infantry we need to cover that too (currently nine of the Inf in Sewer Jack and six in South City could be Commando.)

Next turn whip Somme
Demos and Power
Commodore wins the apostolic palace election again, which could be helpful if Mack does attack us next turn.

Last turn I re-settled the site of Agincourt. I dunno if 3-Mile Island counts as a military disaster (cue conspiracy theory about nuclear plants getting built mainly for the by-products) but losing Agincourt nuked our economy... Beethoven is highlighted but I moved him onto a boat on our east coast later on. I think that'll be where he can do most damage - dtay's culture won't be so intense...

If you're wondering why Konig is suffering so badly on the culture front? Stalingrad is an amazing city and has a whole bunch of cultural buildings in it such as the Eifel Tower... Shame that we couldn't have kept it


Airships give us a good idea of what Mackoti has that isn't sitting on a transport. These units wouldn't be enough to take Konig next turn, but if Mack had some tanks on the boats off the west coast they could hit Konig. We'll have four anti-tanks in the city by then. Perhaps that would be enough? Seriously though Mack hasn't made any aggressive moves and I'm double-moving him this turn, so we get to play first next turn if war is going to break out. Should we go for another war-peace 10 turns or trust that he'll just crush us when he feels like it but that moment isn't yet?

This city has been annoying me, after a little softening up the cav gets good odds. He wins with 5HP to spare


Dusseldorf is similarly irritating. A withdrawing cav only gets one hit, but that's enough to allow a drafted infantry to kill the city.

I upgraded another seven Cannon to Artillery, the plan is to dump our stack on the tile 1S of Sewer Jack. Obviously if Mack hasn't signed peace that'll have to wait. Also if dtay maneuvers his Commando Infantry we need to cover that too (currently nine of the Inf in Sewer Jack and six in South City could be Commando.)

Next turn whip Somme
Demos and Power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld