Azza hasn't played yet, so I don't want to double-move him. Well, I do want to double-move him because then our Axe could be in Cornelius by the time he got there, but I don't want to double-move him because whether we whip the archer depends on if he declares, but I do want to double-move him because if we're first in turn order when he declares the axe allows us to whip next turn, but I don't want to double move him if he can't log in due to Steam shenanigans. What to do?
Anyway, with the power graph I can check on that C&D

C&D:
Azza: Washington (EXP/CHA) of (Arabia Myst/Agri/Camel Archer/Madrassa)
T6 - 35 - got a tech from a hut (Mining)
T11 - 41 - researched a tech (Fishing - coastal start (not Med, Poly or Masonry)
T17 - 42 - grew cap to size 2
T18 - Warrior
T20 - 45 - 3 points for land and grew cap to size 3
T23 - Warrior
T25 - 50 - 5 points for land
T28 - 56 - researched a tech (BW)
T34 - 62 - tech (Hunting - or possibly Sailing or Masonry/Med/Poly + Warrior, but I doubt it)
T35 - 63 - Settled city 2
T42 - 70 - tech (Wheel) & pop
T45 - 71 - pop
T46 - 77 - tech (sailing - or possibly masonry, meditation or poly)
T47 - 79 - Settled city 3
T49 - 80 - pop
T52 - 86 - tech (Pottery)
T54 - 85 - whip
T55 - 90->89 - Land points for city 2 - whip
T57 - 90->91 - pop + Settled city 4
T58 - 91 - Axe
T59 - 91 - Axe
T60 - 99-96 - tech (Animal Husbandry) - whip
T61 - 97 - pop + Spear
You could think he responded to our settling up on him and getting archery by whipping two axes, but I think he just built them normally and has also just built a spear. Looks like a reasonable defense - If I was him I'd have an axe+spear pair on his Brickadoc frontier and on our border too, sucks to be stuck between us... We should keep a close eye on the power graph from here on.
Anyway, with the power graph I can check on that C&D

C&D:
Azza: Washington (EXP/CHA) of (Arabia Myst/Agri/Camel Archer/Madrassa)
T6 - 35 - got a tech from a hut (Mining)
T11 - 41 - researched a tech (Fishing - coastal start (not Med, Poly or Masonry)
T17 - 42 - grew cap to size 2
T18 - Warrior
T20 - 45 - 3 points for land and grew cap to size 3
T23 - Warrior
T25 - 50 - 5 points for land
T28 - 56 - researched a tech (BW)
T34 - 62 - tech (Hunting - or possibly Sailing or Masonry/Med/Poly + Warrior, but I doubt it)
T35 - 63 - Settled city 2
T42 - 70 - tech (Wheel) & pop
T45 - 71 - pop
T46 - 77 - tech (sailing - or possibly masonry, meditation or poly)
T47 - 79 - Settled city 3
T49 - 80 - pop
T52 - 86 - tech (Pottery)
T54 - 85 - whip
T55 - 90->89 - Land points for city 2 - whip
T57 - 90->91 - pop + Settled city 4
T58 - 91 - Axe
T59 - 91 - Axe
T60 - 99-96 - tech (Animal Husbandry) - whip
T61 - 97 - pop + Spear
You could think he responded to our settling up on him and getting archery by whipping two axes, but I think he just built them normally and has also just built a spear. Looks like a reasonable defense - If I was him I'd have an axe+spear pair on his Brickadoc frontier and on our border too, sucks to be stuck between us... We should keep a close eye on the power graph from here on.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld