Turn 66

- Azza's axe disappeared and warrior is heading back west, fingers crossed for peaceful borders
- Bad news is that Hello Joe now has a monument, which means that Azza will have cultural control over our border area in 10 turns. On the positive side: going monument before granary slows Azza's development and if we want Cornelius can get a library up fairly soon. It's a close case whether Flossie will lose the plains forest SE of the city in 10 turns, depends a bit on our priorities (monument vs. barracks).
- Note the barb south of our capital, I parked our axe as a zone defender for this turn so that Azza sees we are are prepared, next turn it will head towards the barb assuming it won't turn around (thanks to no improvement nearby there might be a chance)
- We are now working 4 cottages, next turn 5, and on T68 it's 6.. So our economy is slowly building, we could 4-turn mathematics from here, but because the tech won't come soon enough for our immediate granary chops and there are no other near-term chops I'm still saving gold (maybe we could get an event, which gives us X % of remaining beakers)
I won't! I don't take any risks whatsoever! (although there will be some moves that simply won't be 100 % certain)
Yeah, I think that's the best place because:
a) fairly easy to setup for our workers
b) probably requires absolutely no/very little military
c) I want to start building cultural control over that water area
d) it will eventually be a quality city
e) it can steal D's pigs --> D will steal B's corn --> B's corn won't get wasted as B will be happiness-constrained regarding growth
Yeah, that's a very fair point. I sandboxed quite a bit ahead and I would really like us to get some more military, after all we are settling in a fairly aggressively and non-compact way. Need to think about military vs. culture in Cornelius. And yeah, we really want happiness, Sailing for Whales can't arrive quickly enough and Calendar will be a key tech as we have spices, sugar and at that time maybe also silk inside our borders.
Yeah, this turn I waited him to play just because I happened to have time for that and it also made me feela tiny bit safer about protecting our worker with an archer. I guess starting from next turn I just start assuming that there is no war coming and I don't need to play after him.
Yep, how do you feel about that? It starts slow, but with aforementioned resources + plains cow it will eventually be a quality city. I mostly want to get it settled before Cheater Hater starts to think that he has an unsettled island to his west. When we claim the spot with an archer in the city that hopefully makes him think that ancient naval war won't be worth it and leaves our continent to us without a fight. Our dot-map will be fairly awkward in the very SE so let's see what in the end happens. I'm speculating here as well that "no map trading" + "no scouting" + "no diplo" could be beneficial for us and we might get away with a bold dot-map..
- Azza's axe disappeared and warrior is heading back west, fingers crossed for peaceful borders

- Bad news is that Hello Joe now has a monument, which means that Azza will have cultural control over our border area in 10 turns. On the positive side: going monument before granary slows Azza's development and if we want Cornelius can get a library up fairly soon. It's a close case whether Flossie will lose the plains forest SE of the city in 10 turns, depends a bit on our priorities (monument vs. barracks).
- Note the barb south of our capital, I parked our axe as a zone defender for this turn so that Azza sees we are are prepared, next turn it will head towards the barb assuming it won't turn around (thanks to no improvement nearby there might be a chance)
- We are now working 4 cottages, next turn 5, and on T68 it's 6.. So our economy is slowly building, we could 4-turn mathematics from here, but because the tech won't come soon enough for our immediate granary chops and there are no other near-term chops I'm still saving gold (maybe we could get an event, which gives us X % of remaining beakers)

(June 8th, 2014, 18:09)Old Harry Wrote: Yeah, I wanna know how the rest of the land down in the south looks. Don't let that scout die!
I won't! I don't take any risks whatsoever! (although there will be some moves that simply won't be 100 % certain)
Quote:Looking at your sandbox turns 68-70 I think you're right that the Moai city is the next best site,
Yeah, I think that's the best place because:
a) fairly easy to setup for our workers
b) probably requires absolutely no/very little military
c) I want to start building cultural control over that water area
d) it will eventually be a quality city
e) it can steal D's pigs --> D will steal B's corn --> B's corn won't get wasted as B will be happiness-constrained regarding growth
Quote:but I wasn't sure about the two Library builds - they're only going to be worth a couple of extra beakers per turn and I don't think B & C have enough food and happy to justify running specialists. We might be better off part-building Axes and Spears for a possible war. Cornelius could use the Library for the culture, which is important vs a Madrassa eventually, but I'd like us to beat up Azza before that becomes an issue.
Yeah, that's a very fair point. I sandboxed quite a bit ahead and I would really like us to get some more military, after all we are settling in a fairly aggressively and non-compact way. Need to think about military vs. culture in Cornelius. And yeah, we really want happiness, Sailing for Whales can't arrive quickly enough and Calendar will be a key tech as we have spices, sugar and at that time maybe also silk inside our borders.
(June 9th, 2014, 08:08)Old Harry Wrote: I don't think you need to worry about playing after Azza - unless there is another axe on the power graph - I think he's just scouting us and double-moving isn't an issue.
Yeah, this turn I waited him to play just because I happened to have time for that and it also made me feela tiny bit safer about protecting our worker with an archer. I guess starting from next turn I just start assuming that there is no war coming and I don't need to play after him.
Quote:Are you thinking the Sheep/Horse/Crabs site would be the next city after the Moai site?
Yep, how do you feel about that? It starts slow, but with aforementioned resources + plains cow it will eventually be a quality city. I mostly want to get it settled before Cheater Hater starts to think that he has an unsettled island to his west. When we claim the spot with an archer in the city that hopefully makes him think that ancient naval war won't be worth it and leaves our continent to us without a fight. Our dot-map will be fairly awkward in the very SE so let's see what in the end happens. I'm speculating here as well that "no map trading" + "no scouting" + "no diplo" could be beneficial for us and we might get away with a bold dot-map..