Turn 69-70
Maybe Cyneheard isn't our northern neighbor after all, it seems we will border Barry Lyndon! (maybe both of them)

Bad news: He is CRE (& SPI with religion), which could make controlling the waters between us difficult/impossible
Good news: He is only at 3 cities, which is pretty weak. Actually really weak. So maybe he is not a smurf and just a newbie?
Aaaaanyways, we settled our 7th city, Gertie:

I really really hate building monuments, but I really really want one in Gertie (no worries it will whip a granary at size 2 as well) so that we can start building culture on these waters and get 2x fish inside our borders. And we also really want 2nd ring borders asap in Englbert so that we can hook whales and increase our happy cap.
F whipped granary: now our 6 first cities have one

In the south we will whip a settler in Alfie next turn and settle our 8th city in couple of turns.

We keep competing for the first place in food and stay above rival average in MFG. Cottages have improved our GNP a bit, but we are already paying quite a lot of gold for city maintenance (you can see that our costs are currently 30 gpt).
I expect us to lose some ground in Food+MFG department in the near-term, because all our cities 5-9 are slow starters and we are heavily emphasizing cottages over mines. We are doing that because:
1) Techs are damn expensive here and we really want to start creating an economy that can get us Guilds (and other important techs) in a reasonable time frame.
2) Foodhammers won't soon be anymore the bottleneck for our expansion (our early game was very much about them), in the very near future it will be commerce/maintenance that limits our land grab. We should be able to get Currency fast enough so I'm not worried at all, but I would love to see us expanding to 15 cities without any breaks. (And Calendar and CoL will both be huge for us so I want to get them asap as well)
3) We are Azteca! We have Sacrificial Altars! Despite the RBMod-nerfs we will do a lot of whipping in this game. 1-pop whips or 2-pop whips every 5 turns will be the name of the game in ~40 turns. And there working cottages instead of mines works quite well (sure, we need some natural production as well)
EDIT: How do we continue scouting with WB? I moved it back SW so that Barry does not know where we came. We could declare and go through, but I don't feel like it, because I want that this WB turns around in ~5 turns. I think we would have time to scout a bit east of Englbert and check if there is anything that looks like an island?
Maybe Cyneheard isn't our northern neighbor after all, it seems we will border Barry Lyndon! (maybe both of them)
Bad news: He is CRE (& SPI with religion), which could make controlling the waters between us difficult/impossible
Good news: He is only at 3 cities, which is pretty weak. Actually really weak. So maybe he is not a smurf and just a newbie?
Aaaaanyways, we settled our 7th city, Gertie:
I really really hate building monuments, but I really really want one in Gertie (no worries it will whip a granary at size 2 as well) so that we can start building culture on these waters and get 2x fish inside our borders. And we also really want 2nd ring borders asap in Englbert so that we can hook whales and increase our happy cap.
F whipped granary: now our 6 first cities have one

In the south we will whip a settler in Alfie next turn and settle our 8th city in couple of turns.
We keep competing for the first place in food and stay above rival average in MFG. Cottages have improved our GNP a bit, but we are already paying quite a lot of gold for city maintenance (you can see that our costs are currently 30 gpt).
I expect us to lose some ground in Food+MFG department in the near-term, because all our cities 5-9 are slow starters and we are heavily emphasizing cottages over mines. We are doing that because:
1) Techs are damn expensive here and we really want to start creating an economy that can get us Guilds (and other important techs) in a reasonable time frame.
2) Foodhammers won't soon be anymore the bottleneck for our expansion (our early game was very much about them), in the very near future it will be commerce/maintenance that limits our land grab. We should be able to get Currency fast enough so I'm not worried at all, but I would love to see us expanding to 15 cities without any breaks. (And Calendar and CoL will both be huge for us so I want to get them asap as well)
3) We are Azteca! We have Sacrificial Altars! Despite the RBMod-nerfs we will do a lot of whipping in this game. 1-pop whips or 2-pop whips every 5 turns will be the name of the game in ~40 turns. And there working cottages instead of mines works quite well (sure, we need some natural production as well)
EDIT: How do we continue scouting with WB? I moved it back SW so that Barry does not know where we came. We could declare and go through, but I don't feel like it, because I want that this WB turns around in ~5 turns. I think we would have time to scout a bit east of Englbert and check if there is anything that looks like an island?